Entity Properties: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(25 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
''Based on Sourcemod netprops.txt and datamaps.txt dump on: 2023 / 03 / 01'' | |||
Each entity in Source has a collection of variables associated to it that hold data about that entity. With SigMod, these variables can be accessed and manipulated to allow for greater creative freedom when designing missions. | Each entity in Source has a collection of variables associated to it that hold data about that entity. With SigMod, these variables can be accessed and manipulated to allow for greater creative freedom when designing missions. | ||
Line 13: | Line 16: | ||
Below is a list of most relevant C++ entity classes and their parent classes. (If the class is not tied to a game entity or no entity inherits from the class, it is generally not included.) | Below is a list of most relevant C++ entity classes and their parent classes. (If the class is not tied to a game entity or no entity inherits from the class, it is generally not included.) | ||
Click on an entity class to view its | Click on an entity class to view its properties. | ||
<hr> | <hr> | ||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | ||
Line 23: | Line 26: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Players / NPCs / Objects | ||
|- | |- | ||
| | | | ||
Line 45: | Line 48: | ||
****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ||
******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub> | ******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub> | ||
******** '''[[CTFBot]]''' <sub><small>(CTFPlayer)</small></sub> | |||
****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ||
****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ||
Line 58: | Line 62: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Items (Cosmetics / Weapons) | ||
|- | |- | ||
| | | | ||
Line 169: | Line 173: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Projectiles | ||
|- | |- | ||
| | | | ||
Line 219: | Line 223: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Logic | ||
|- | |- | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
Line 247: | Line 251: | ||
*** '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub> | ||
|} | |||
|- | |||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | |||
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Script Logic | |||
|- | |||
| | |||
* '''[[CBaseEntity]]''' | |||
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | |||
*** '''[[CLogicScript]]''' <sub><small>(CPointEntity)</small></sub> | |||
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub> | |||
**** '''[[CLogicEventListener]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
***** '''[[CLogicEventListenerItemEquip]]''' <sub><small>(CLogicEventListener)</small></sub> | |||
**** '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
***** '''[[CPointScriptTemplate]]''' <sub><small>(CPointTemplate)</small></sub> | |||
|} | |} | ||
* '''[[CBaseEntity]]''' | * '''[[CBaseEntity]]''' | ||
Line 273: | Line 293: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Filters | ||
|- | |- | ||
| | | | ||
Line 297: | Line 317: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Physics | ||
|- | |- | ||
| | | | ||
Line 329: | Line 349: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Particles / Effects | ||
|- | |- | ||
| | | | ||
Line 372: | Line 392: | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Miscellaneous | ||
|- | |- | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
Line 458: | Line 478: | ||
* '''[[CBaseEntity]]''' | * '''[[CBaseEntity]]''' | ||
**'''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub> | ||
Line 551: | Line 574: | ||
** '''[[CAI_SpeechFilter]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CAI_SpeechFilter]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub><hr> | ||
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | **'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small> | *** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small> | ||
Line 593: | Line 616: | ||
*** '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub> | ||
Line 649: | Line 671: | ||
*** '''[[CTFBotGenerator]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CTFBotGenerator]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CBaseTFBotHintEntity]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CBaseTFBotHintEntity]]''' <sub><small>(CPointEntity)</small></sub> | ||
**** '''[[CTFBotHintSentrygun]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub> | **** '''[[CTFBotHintSentrygun]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub><hr> | ||
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub> | *** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub> | ||
Line 686: | Line 708: | ||
*** '''[[CWindowPane]]''' <sub><small>(CBaseAnimating)</small></sub> | *** '''[[CWindowPane]]''' <sub><small>(CBaseAnimating)</small></sub> | ||
*** '''[[CWorldItem]]''' <sub><small>(CBaseAnimating)</small></sub> | *** '''[[CWorldItem]]''' <sub><small>(CBaseAnimating)</small></sub> | ||
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub><hr> | ||
*** '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub> | *** '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub> | ||
*** '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub> | *** '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub> | ||
Line 693: | Line 715: | ||
**** '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | **** '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | ||
**** '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | **** '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | ||
**** '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
**** '''[[CSkyboxSwapper]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub> | *** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub> | ||
**** '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub> | **** '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub> | ||
Line 713: | Line 737: | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities | ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities | ||
|- | |||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | |||
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Solids | |||
|- | |- | ||
| | | | ||
* '''[[CBaseEntity]]''' | * '''[[CBaseEntity]]''' | ||
** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[ | ** '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncBrush]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CFuncBrush]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CFuncBrush)</small></sub> | *** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CFuncBrush)</small></sub> | ||
** '''[[ | ** '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub> | ||
*** '''[[CFuncConveyor]]''' <sub><small>(CFuncWall)</small></sub> | |||
*** '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub> | |||
*** '''[[ | |||
*** '''[[ | |||
** '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CBreakable]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CBreakable]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CBreakableSurface]]''' <sub><small>(CBreakable)</small></sub> | *** '''[[CBreakableSurface]]''' <sub><small>(CBreakable)</small></sub> | ||
Line 753: | Line 762: | ||
** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub> | ||
*** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub> | *** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub> | ||
** '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub> | *** '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub> | ||
Line 780: | Line 780: | ||
**** '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub> | **** '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub> | ||
*** '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub> | *** '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub> | ||
|} | |||
|- | |||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | |||
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Non-Solids | |||
|- | |||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | |||
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Triggers | |||
|- | |||
| | |||
* '''[[CBaseEntity]]''' | |||
** '''[[CRuleEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CRuleBrushEntity]]''' <sub><small>(CRuleEntity)</small></sub> | |||
**** '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub> | |||
** '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CBaseVPhysicsTrigger]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub> | |||
*** '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub> | |||
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small> | |||
*** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small> | *** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small> | ||
**** '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
Line 821: | Line 842: | ||
**** '''[[CFuncPasstimeGoalShim]]''' <small><sub>(CBaseTrigger)</sub></small> | **** '''[[CFuncPasstimeGoalShim]]''' <small><sub>(CBaseTrigger)</sub></small> | ||
***** '''[[CFuncPasstimeGoal]]''' <sub><small>(CFuncPasstimeGoalShim)</small></sub> | ***** '''[[CFuncPasstimeGoal]]''' <sub><small>(CFuncPasstimeGoalShim)</small></sub> | ||
**** '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
**** '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
**** '''[[CFuncRespawnRoomShim]]''' <small><sub>(CBaseTrigger)</sub></small> | **** '''[[CFuncRespawnRoomShim]]''' <small><sub>(CBaseTrigger)</sub></small> | ||
***** '''[[CFuncRespawnRoom]]''' <sub><small>(CFuncRespawnRoomShim)</small></sub> | ***** '''[[CFuncRespawnRoom]]''' <sub><small>(CFuncRespawnRoomShim)</small></sub> | ||
Line 827: | Line 850: | ||
**** '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[ | **** '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
**** '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | **'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub> | ||
|} | |||
|- | |||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | |||
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Bot Navigation | |||
|- | |||
| | |||
* '''[[CBaseEntity]]''' | |||
** '''[[CFuncNavCost]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub> | |||
*** '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub> | |||
** '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small> | |||
*** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small> | |||
**** '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
|} | |||
|- | |||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | |||
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Performance | |||
|- | |||
| | |||
* '''[[CBaseEntity]]''' | |||
** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncAreaPortalBase]]''' <small><sub>(CBaseEntity)</sub></small> | |||
*** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CFuncAreaPortalBase)</small></sub> | |||
*** '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub> | |||
** '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub> | |||
|} | |||
|- | |||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | |||
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Particles | |||
|- | |||
| | |||
* '''[[CBaseEntity]]''' | |||
** '''[[CEmbers]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CFunc_DustCloud]]''' <small><sub>(CFunc_Dust)</sub></small> | |||
*** '''[[CFunc_DustMotes]]''' <small><sub>(CFunc_Dust)</sub></small> | |||
** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub> | |||
|} | |||
|} | |||
|} | |} | ||
Latest revision as of 13:21, 17 September 2023
Based on Sourcemod netprops.txt and datamaps.txt dump on: 2023 / 03 / 01
Each entity in Source has a collection of variables associated to it that hold data about that entity. With SigMod, these variables can be accessed and manipulated to allow for greater creative freedom when designing missions.
There are two types of entity properties:
- SendProps are properties designed to be networked; changes to them are relayed to clients.
- DataMaps are properties designed for saving/restoring entities, changes to them may or may not be relayed to clients depending on the property.
Click here for a list of code files that may be useful when browsing the source code.
Below is a list of most relevant C++ entity classes and their parent classes. (If the class is not tied to a game entity or no entity inherits from the class, it is generally not included.)
Click on an entity class to view its properties.
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
|