CEnvGunfire
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Overview
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Source location : /game/server/effects.cpp
Linked Entity : env_gunfire
Class Structure
- CBaseEntity
- CPointEntity
- CEnvGunfire
- CPointEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CEnvGunfireShootThink | ||
| InputDisable | ||
| InputEnable | ||
| m_bCollide | ||
| m_bDisabled | ||
| m_flBias | ||
| m_flMaxBurstDelay | ||
| m_flMinBurstDelay | ||
| m_flRateOfFire | ||
| m_flTargetDist | ||
| m_hTarget | ||
| m_iMaxBurstSize | ||
| m_iMinBurstSize | ||
| m_iShotsRemaining | ||
| m_iSpread | ||
| m_iszShootSound | ||
| m_iszTracerType | ||
| m_vecSpread | ||
| m_vecTargetPosition |