CMaterialModifyControl
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Overview
Modifies VMT properties for an entity based on I/O events.
Source location : /game/server/MaterialModifyControl.cpp
Linked Entity : material_modify_control
Class Structure
- CBaseEntity
- CMaterialModifyControl
SendProps
| Name | Type | Description |
|---|---|---|
| m_szMaterialName | String | |
| m_szMaterialVar | String | |
| m_szMaterialVarValue | String | |
| m_iFrameStart | Integer | |
| m_iFrameEnd | Integer | |
| m_bWrap | Boolean | |
| m_flFramerate | Float | |
| m_bNewAnimCommandsSemaphore | Boolean | |
| m_flFloatLerpStartValue | Float | |
| m_flFloatLerpEndValue | Float | |
| m_flFloatLerpTransitionTime | Float | |
| m_nModifyMode | Integer |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputStartAnimSequence | ||
| InputStartFloatLerp | ||
| SetMaterialVar | ||
| SetMaterialVarToCurrentTime | ||
| m_bNewAnimCommandsSemaphore | ||
| m_bWrap | ||
| m_flFloatLerpEndValue | ||
| m_flFloatLerpStartValue | ||
| m_flFloatLerpTransitionTime | ||
| m_flFramerate | ||
| m_iFrameEnd | ||
| m_iFrameStart | ||
| m_nModifyMode | ||
| m_szMaterialName | ||
| m_szMaterialVar | ||
| m_szMaterialVarValue |