CPhysBox
		
		
		
		Jump to navigation
		Jump to search
		
Overview
...
Source location : /game/server/physobj.h
Linked Entity : func_physbox
Class Structure
- CBaseEntity
- CBreakable
- CPhysBox
 
 
- CBreakable
Entity DataMaps
| Name | Type | Description | 
|---|---|---|
| CPhysBoxBreakTouch | ||
| InputDisableFloating | ||
| InputDisableMotion | ||
| InputEnableMotion | ||
| InputForceDrop | ||
| InputSleep | ||
| InputWake | ||
| m_OnAwakened | ||
| m_OnDamaged | ||
| m_OnMotionEnabled | ||
| m_OnPhysGunDrop | ||
| m_OnPhysGunOnlyPickup | ||
| m_OnPhysGunPickup | ||
| m_OnPhysGunPunt | ||
| m_OnPlayerUse | ||
| m_angPreferredCarryAngles | ||
| m_bNotSolidToWorld | ||
| m_damageToEnableMotion | ||
| m_damageType | ||
| m_flForceToEnableMotion | ||
| m_hCarryingPlayer | ||
| m_iszOverrideScript | ||
| m_massScale |