CDynamicProp
Jump to navigation
Jump to search
Overview
A breakable prop which has a model and can animate itself.
Source location : /game/server/props.h
Linked entities :
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CDynamicProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps
| Name | Type | Description |
|---|---|---|
| m_bUseHitboxesForRenderBox | Boolean |
Entity DataMaps
| Name | Type | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| CDynamicPropAnimThink | |||||||||||
| InputDisableCollision | |||||||||||
| InputEnableCollision | |||||||||||
| InputSetAnimation | |||||||||||
| InputSetDefaultAnimation | |||||||||||
| InputSetPlaybackRate | |||||||||||
| InputTurnOff | |||||||||||
| InputTurnOn | |||||||||||
| |||||||||||
| m_bDisableBoneFollowers | |||||||||||
| m_bRandomAnimator | |||||||||||
| m_bStartDisabled | |||||||||||
| m_bUseHitboxesForRenderBox | |||||||||||
| m_flMaxRandAnimTime | |||||||||||
| m_flMinRandAnimTime | |||||||||||
| m_flNextRandAnim | |||||||||||
| m_iGoalSequence | |||||||||||
| m_iTransitionDirection | |||||||||||
| m_iszDefaultAnim | |||||||||||
| m_nPendingSequence | |||||||||||
| m_pOutputAnimBegun | |||||||||||
| m_pOutputAnimOver | |||||||||||