CPhysMagnet
		
		
		
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Overview
Acts like a magnet, attaching metallic objects when they collide.
Source location : /game/server/physobj.h
Linked Entity : phys_magnet
Class Structure
- CBaseEntity
- CBaseAnimating
- CPhysMagnet
 
 
- CBaseAnimating
Entity DataMaps
| Name | Type | Description | 
|---|---|---|
| InputToggle | ||
| InputTurnOff | ||
| InputTurnOn | ||
| m_MagnettedEntities | ||
| m_OnMagnetAttach | ||
| m_OnMagnetDetach | ||
| m_bActive | ||
| m_bHasHitSomething | ||
| m_flNextSuckTime | ||
| m_flRadius | ||
| m_flTotalMass | ||
| m_forceLimit | ||
| m_iMaxObjectsAttached | ||
| m_iszOverrideScript | ||
| m_massScale | ||
| m_pConstraintGroup | ||
| m_torqueLimit |