CPhysMagnet
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Overview[edit | edit source]
Acts like a magnet, attaching metallic objects when they collide.
Source location : /game/server/physobj.h
Linked Entity : phys_magnet
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CPhysMagnet
- CBaseAnimating
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputToggle | ||
InputTurnOff | ||
InputTurnOn | ||
m_MagnettedEntities | ||
m_OnMagnetAttach | ||
m_OnMagnetDetach | ||
m_bActive | ||
m_bHasHitSomething | ||
m_flNextSuckTime | ||
m_flRadius | ||
m_flTotalMass | ||
m_forceLimit | ||
m_iMaxObjectsAttached | ||
m_iszOverrideScript | ||
m_massScale | ||
m_pConstraintGroup | ||
m_torqueLimit |