CBreakable
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Overview
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Source location : /game/server/func_break.h
Linked Entity : func_breakable
Class Structure
- CBaseEntity
- CBreakable
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CBreakableBreakTouch | ||
| CBreakableDie | ||
| InputAddHealth | ||
| InputBreak | ||
| InputRemoveHealth | ||
| InputSetHealth | ||
| InputSetMass | ||
| m_Explosion | ||
| m_ExplosionMagnitude | ||
| m_GibDir | ||
| m_Material | ||
| m_OnBreak | ||
| m_OnHealthChanged | ||
| m_PerformanceMode | ||
| m_angle | ||
| m_bTookPhysicsDamage | ||
| m_explodeRadius | ||
| m_flDmgModBullet | ||
| m_flDmgModClub | ||
| m_flDmgModExplosive | ||
| m_flLastPhysicsInfluenceTime | ||
| m_flPressureDelay | ||
| m_hBreaker | ||
| m_hPhysicsAttacker | ||
| m_iBreakableCount | ||
| m_iBreakableSkin | ||
| m_iInteractions | ||
| m_iMaxBreakableSize | ||
| m_iMinHealthDmg | ||
| m_impactEnergyScale | ||
| m_iszBasePropData | ||
| m_iszBreakableModel | ||
| m_iszGibModel | ||
| m_iszModelName | ||
| m_iszPhysicsDamageTableName | ||
| m_iszPropData | ||
| m_iszSpawnObject | ||
| m_nTeamNumber |