CFuncRotating
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Overview
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Source location : /game/server/bmodels.cpp
Linked Entity : func_rotating
Class Structure
- CBaseEntity
- CFuncRotating
SendProps
| Name | Type | Description |
|---|---|---|
| m_angRotation | Integer | |
| m_vecOrigin | Integer | |
| m_flSimulationTime | Integer | |
| m_vecOrigin | Vector | |
| m_angRotation[0] | Float | |
| m_angRotation[1] | Float | |
| m_angRotation[2] | Float | |
| m_flSimulationTime | Integer |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CFuncRotatingHurtTouch | ||
| CFuncRotatingReverseMove | ||
| CFuncRotatingRotateMove | ||
| CFuncRotatingRotatingUse | ||
| CFuncRotatingSpinDownMove | ||
| CFuncRotatingSpinUpMove | ||
| InputReverse | ||
| InputSetSpeed | ||
| InputStart | ||
| InputStartBackward | ||
| InputStartForward | ||
| InputStop | ||
| InputStopAtStartPos | ||
| InputToggle | ||
| m_NoiseRunning | ||
| m_angStart | ||
| m_bReversed | ||
| m_bSolidBsp | ||
| m_bStopAtStartPos | ||
| m_flAttenuation | ||
| m_flBlockDamage | ||
| m_flFanFriction | ||
| m_flMaxSpeed | ||
| m_flTargetSpeed | ||
| m_flVolume | ||
| m_vecMoveAng |