Overview
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Source location : /game/server/te_effect_dispatch.cpp
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CTEEffectDispatch
| Name
|
Type
|
Description
|
| m_EffectData
|
| m_vOrigin[0]
|
Float
|
|
| m_vOrigin[1]
|
Float
|
|
| m_vOrigin[2]
|
Float
|
|
| m_vStart[0]
|
Float
|
|
| m_vStart[1]
|
Float
|
|
| m_vStart[2]
|
Float
|
|
| m_vAngles
|
Vector
|
|
| m_vNormal
|
Vector
|
|
| m_fFlags
|
Integer
|
|
| m_flMagnitude
|
Float
|
|
| m_flScale
|
Float
|
|
| m_nAttachmentIndex
|
Integer
|
|
| m_nSurfaceProp
|
Integer
|
|
| m_iEffectName
|
Integer
|
|
| m_nMaterial
|
Integer
|
|
| m_nDamageType
|
Integer
|
|
| m_nHitBox
|
Integer
|
|
| entindex
|
Integer
|
|
| m_nColor
|
Integer
|
|
| m_flRadius
|
Float
|
|
| m_bCustomColors
|
Boolean
|
|
| m_CustomColors.m_vecColor1
|
Vector
|
|
| m_CustomColors.m_vecColor2
|
Vector
|
|
| m_bControlPoint1
|
Boolean
|
|
| m_ControlPoint1.m_eParticleAttachment
|
Integer
|
|
| m_ControlPoint1.m_vecOffset[0]
|
Float
|
|
| m_ControlPoint1.m_vecOffset[1]
|
Float
|
|
| m_ControlPoint1.m_vecOffset[2]
|
Float
|
|
|