CLogicAuto
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Overview
Fires outputs on map load, along with being able to check the global state to determine if it should fire those outputs or not.
Source location : /game/server/logicauto.cpp
Linked Entity : logic_auto
Class Structure
- CBaseEntity
- CLogicAuto
Entity DataMaps
Name | Type | Description |
---|---|---|
m_OnBackgroundMap | ||
m_OnLoadGame | ||
m_OnMapSpawn | ||
m_OnMapTransition | ||
m_OnMultiNewMap | ||
m_OnMultiNewRound | ||
m_OnNewGame | ||
m_globalstate |