CLogicAuto

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Overview[edit | edit source]

Fires outputs on map load, along with being able to check the global state to determine if it should fire those outputs or not.

Source location : /game/server/logicauto.cpp

Linked Entity : logic_auto

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CLogicAuto
Name Type Description
m_OnBackgroundMap
m_OnLoadGame
m_OnMapSpawn
m_OnMapTransition
m_OnMultiNewMap
m_OnMultiNewRound
m_OnNewGame
m_globalstate