CAI ScriptedSequence
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Overview
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Source location : /game/server/scripted.h
Linked Entity : scripted_sequence
Class Structure
- CBaseEntity
- CAI_ScriptedSequence
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CAI_ScriptedSequenceScriptThink | ||
| InputBeginSequence | ||
| InputCancelSequence | ||
| InputMoveToPosition | ||
| InputScriptPlayerDeath | ||
| m_OnBeginSequence | ||
| m_OnCancelFailedSequence | ||
| m_OnCancelSequence | ||
| m_OnEndSequence | ||
| m_OnPostIdleEndSequence | ||
| m_OnScriptEvent[0] | ||
| m_OnScriptEvent[1] | ||
| m_OnScriptEvent[2] | ||
| m_OnScriptEvent[3] | ||
| m_OnScriptEvent[4] | ||
| m_OnScriptEvent[5] | ||
| m_OnScriptEvent[6] | ||
| m_OnScriptEvent[7] | ||
| m_bDelayed | ||
| m_bDisableNPCCollisions | ||
| m_bDontCancelOtherSequences | ||
| m_bForceSynch | ||
| m_bIgnoreGravity | ||
| m_bInitiatedSelfDelete | ||
| m_bIsPlayingEntry | ||
| m_bIsTeleportingDueToMoveTo | ||
| m_bLoopActionSequence | ||
| m_bSynchPostIdles | ||
| m_bTargetWasAsleep | ||
| m_bThinking | ||
| m_bWaitForBeginSequence | ||
| m_fMoveTo | ||
| m_flRadius | ||
| m_flRepeat | ||
| m_hForcedTarget | ||
| m_hInteractionRelativeEntity | ||
| m_hLastFoundEntity | ||
| m_hNextCine | ||
| m_hTargetEnt | ||
| m_iDelay | ||
| m_iPlayerDeathBehavior | ||
| m_interruptable | ||
| m_iszCustomMove | ||
| m_iszEntity | ||
| m_iszEntry | ||
| m_iszNextScript | ||
| m_iszPlay | ||
| m_iszPostIdle | ||
| m_iszPreIdle | ||
| m_matInteractionPosition | ||
| m_savedCollisionGroup | ||
| m_savedFlags | ||
| m_saved_effects | ||
| m_sequenceStarted | ||
| m_startTime |