CAI ScriptedSequence
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Overview[edit | edit source]
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Source location : /game/server/scripted.h
Linked Entity : scripted_sequence
Class Structure[edit | edit source]
- CBaseEntity
- CAI_ScriptedSequence
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CAI_ScriptedSequenceScriptThink | ||
InputBeginSequence | ||
InputCancelSequence | ||
InputMoveToPosition | ||
InputScriptPlayerDeath | ||
m_OnBeginSequence | ||
m_OnCancelFailedSequence | ||
m_OnCancelSequence | ||
m_OnEndSequence | ||
m_OnPostIdleEndSequence | ||
m_OnScriptEvent[0] | ||
m_OnScriptEvent[1] | ||
m_OnScriptEvent[2] | ||
m_OnScriptEvent[3] | ||
m_OnScriptEvent[4] | ||
m_OnScriptEvent[5] | ||
m_OnScriptEvent[6] | ||
m_OnScriptEvent[7] | ||
m_bDelayed | ||
m_bDisableNPCCollisions | ||
m_bDontCancelOtherSequences | ||
m_bForceSynch | ||
m_bIgnoreGravity | ||
m_bInitiatedSelfDelete | ||
m_bIsPlayingEntry | ||
m_bIsTeleportingDueToMoveTo | ||
m_bLoopActionSequence | ||
m_bSynchPostIdles | ||
m_bTargetWasAsleep | ||
m_bThinking | ||
m_bWaitForBeginSequence | ||
m_fMoveTo | ||
m_flRadius | ||
m_flRepeat | ||
m_hForcedTarget | ||
m_hInteractionRelativeEntity | ||
m_hLastFoundEntity | ||
m_hNextCine | ||
m_hTargetEnt | ||
m_iDelay | ||
m_iPlayerDeathBehavior | ||
m_interruptable | ||
m_iszCustomMove | ||
m_iszEntity | ||
m_iszEntry | ||
m_iszNextScript | ||
m_iszPlay | ||
m_iszPostIdle | ||
m_iszPreIdle | ||
m_matInteractionPosition | ||
m_savedCollisionGroup | ||
m_savedFlags | ||
m_saved_effects | ||
m_sequenceStarted | ||
m_startTime |