CPhysicsProp
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Overview
A breakable prop which supports being physically simulated in the world.
Source location : /game/server/props.h
Linked Entities :
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CPhysicsProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps
| Name | Type | Description |
|---|---|---|
| m_bAwake | Boolean |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CPhysicsPropClearFlagsThink | ||
| InputDisableFloating | ||
| InputDisableMotion | ||
| InputEnableMotion | ||
| InputSleep | ||
| InputWake | ||
| m_MotionEnabled | ||
| m_OnAwakened | ||
| m_OnOutOfWorld | ||
| m_OnPhysGunDrop | ||
| m_OnPhysGunOnlyPickup | ||
| m_OnPhysGunPickup | ||
| m_OnPhysGunPunt | ||
| m_OnPlayerPickup | ||
| m_OnPlayerUse | ||
| m_bAwake | ||
| m_bFirstCollisionAfterLaunch | ||
| m_bThrownByPlayer | ||
| m_damageToEnableMotion | ||
| m_damageType | ||
| m_flForceToEnableMotion | ||
| m_inertiaScale | ||
| m_iszOverrideScript | ||
| m_massScale |