CEntityDissolve
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Overview[edit | edit source]
Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc).
Source location : /game/server/EntityDissolve.h
Linked Entity : env_entity_dissolver
Class Structure[edit | edit source]
- CBaseEntity
- CEntityDissolve
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_flStartTime | Float | |
m_flFadeInStart | Float | |
m_flFadeInLength | Float | |
m_flFadeOutModelStart | Float | |
m_flFadeOutModelLength | Float | |
m_flFadeOutStart | Float | |
m_flFadeOutLength | Float | |
m_nDissolveType | Integer | |
m_vDissolverOrigin | Vector | |
m_nMagnitude | Integer |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CEntityDissolveDissolveThink | ||
CEntityDissolveElectrocuteThink | ||
InputDissolve | ||
m_flFadeInLength | ||
m_flFadeInStart | ||
m_flFadeOutLength | ||
m_flFadeOutModelLength | ||
m_flFadeOutModelStart | ||
m_flFadeOutStart | ||
m_flStartTime | ||
m_nDissolveType | ||
m_nMagnitude | ||
m_vDissolverOrigin |