CEntityDissolve
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Overview
Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc).
Source location : /game/server/EntityDissolve.h
Linked Entity : env_entity_dissolver
Class Structure
- CBaseEntity
- CEntityDissolve
SendProps
| Name | Type | Description |
|---|---|---|
| m_flStartTime | Float | |
| m_flFadeInStart | Float | |
| m_flFadeInLength | Float | |
| m_flFadeOutModelStart | Float | |
| m_flFadeOutModelLength | Float | |
| m_flFadeOutStart | Float | |
| m_flFadeOutLength | Float | |
| m_nDissolveType | Integer | |
| m_vDissolverOrigin | Vector | |
| m_nMagnitude | Integer |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CEntityDissolveDissolveThink | ||
| CEntityDissolveElectrocuteThink | ||
| InputDissolve | ||
| m_flFadeInLength | ||
| m_flFadeInStart | ||
| m_flFadeOutLength | ||
| m_flFadeOutModelLength | ||
| m_flFadeOutModelStart | ||
| m_flFadeOutStart | ||
| m_flStartTime | ||
| m_nDissolveType | ||
| m_nMagnitude | ||
| m_vDissolverOrigin |