CFire
		
		
		
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Overview
Manages a CFireSmoke entity and handles damage to other CFire entities simulating the spreading of fire.
Source location : /game/server/fire.cpp
Linked Entity : env_fire
Class Structure
- CBaseEntity
- CFire
 
Entity DataMaps
| Name | Type | Description | 
|---|---|---|
| CFireBurnThink | ||
| CFireGoOutThink | ||
| InputDisable | ||
| InputEnable | ||
| InputExtinguish | ||
| InputExtinguishTemporary | ||
| InputStartFire | ||
| m_OnExtinguished | ||
| m_OnIgnited | ||
| m_bDidActivate | ||
| m_bEnabled | ||
| m_bStartDisabled | ||
| m_flAttackTime | ||
| m_flDamageScale | ||
| m_flDamageTime | ||
| m_flFireSize | ||
| m_flFuel | ||
| m_flHeatAbsorb | ||
| m_flHeatLevel | ||
| m_flMaxHeat | ||
| m_hEffect | ||
| m_hOwner | ||
| m_lastDamage | ||
| m_nFireType |