The base class for entities which represent beam effects. (Particularly CEnvBeam and CEnvLaser)
Source location : /game/shared/beam_shared.h
Linked Entity : beam
CBeam
Name
|
Type
|
Description
|
m_nBeamType
|
Integer
|
|
m_nBeamFlags
|
Integer
|
|
m_nNumBeamEnts
|
Integer
|
|
m_hAttachEntity
|
000
|
Integer
|
|
001
|
Integer
|
|
002
|
Integer
|
|
003
|
Integer
|
|
004
|
Integer
|
|
005
|
Integer
|
|
006
|
Integer
|
|
007
|
Integer
|
|
008
|
Integer
|
|
009
|
Integer
|
|
|
m_nAttachIndex
|
000
|
Integer
|
|
001
|
Integer
|
|
002
|
Integer
|
|
003
|
Integer
|
|
004
|
Integer
|
|
005
|
Integer
|
|
006
|
Integer
|
|
007
|
Integer
|
|
008
|
Integer
|
|
009
|
Integer
|
|
|
m_nHaloIndex
|
Integer
|
|
m_fHaloScale
|
Float
|
|
m_fWidth
|
Float
|
|
m_fEndWidth
|
Float
|
|
m_fFadeLength
|
Float
|
|
m_fAmplitude
|
Float
|
|
m_fStartFrame
|
Float
|
|
m_fSpeed
|
Float
|
|
m_nRenderFX
|
Integer
|
|
m_nRenderMode
|
Integer
|
|
m_flFrameRate
|
Float
|
|
m_flHDRColorScale
|
Float
|
|
m_flFrame
|
Float
|
|
m_clrRender
|
Integer
|
|
m_vecEndPos
|
Vector
|
|
m_nModelIndex
|
Integer
|
|
m_vecOrigin
|
Vector
|
|
moveparent
|
Integer
|
|
m_nMinDXLevel
|
Integer
|
|
beampredictable_id
|
m_PredictableID
|
Integer
|
|
m_bIsPlayerSimulated
|
Boolean
|
|
|
CBeam
Name
|
Type
|
Description
|
InputColorBlueValue
|
|
|
InputColorGreenValue
|
|
|
InputColorRedValue
|
|
|
InputNoise
|
|
|
InputWidth
|
|
|
m_fAmplitude
|
|
|
m_fEndWidth
|
|
|
m_fFadeLength
|
|
|
m_fHaloScale
|
|
|
m_fSpeed
|
|
|
m_fStartFrame
|
|
|
m_fWidth
|
|
|
m_flDamage
|
|
|
m_flFireTime
|
|
|
m_flFrame
|
|
|
m_flFrameRate
|
|
|
m_flHDRColorScale
|
|
|
m_hAttachEntity
|
|
|
m_hEndEntity
|
|
|
m_nAttachIndex
|
|
|
m_nBeamFlags
|
|
|
m_nBeamType
|
|
|
m_nDissolveType
|
|
|
m_nHaloIndex
|
|
|
m_nMinDXLevel
|
|
|
m_nNumBeamEnts
|
|
|
m_vecEndPos
|
|
|