CEnvBeam
		
		
		
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Overview
A generic beam effect whose endpoints can be any entity which is not an internal entity.
Source location : /game/server/EnvBeam.cpp
Linked Entity : env_beam
Class Structure
- CBaseEntity
- CBeam
- CEnvBeam
 
 
- CBeam
Entity DataMaps
| Name | Type | Description | 
|---|---|---|
| CEnvBeamStrikeThink | ||
| CEnvBeamUpdateThink | ||
| InputStrikeOnce | ||
| InputToggle | ||
| InputTurnOff | ||
| InputTurnOn | ||
| m_OnTouchedByEntity | ||
| m_TouchType | ||
| m_active | ||
| m_boltWidth | ||
| m_frameStart | ||
| m_hFilter | ||
| m_iFilterName | ||
| m_iszDecal | ||
| m_iszEndEntity | ||
| m_iszSpriteName | ||
| m_iszStartEntity | ||
| m_life | ||
| m_noiseAmplitude | ||
| m_radius | ||
| m_restrike | ||
| m_speed | ||
| m_spriteTexture |