CLogicBranchList
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Overview
Stores a list of CLogicBranch entities and fires outputs when any one of them changes, or when this entity recieves a Test input. Which output is fired depends on the values of every CLogicBranch stored:
- OnAllTrue - Fired when all CLogicBranch entities store a True value.
- OnAllFalse - Fired when all CLogicBranch entities store a False value.
- OnMixed - Fired when the CLogicBranch entites are neither all True or all False.
Source location : /game/server/logicentities.cpp
Linked Entity : logic_branch_listener
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicBranchList
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputTest | ||
| Input_OnLogicBranchChanged | ||
| Input_OnLogicBranchRemoved | ||
| m_LogicBranchList | ||
| m_OnAllFalse | ||
| m_OnAllTrue | ||
| m_OnMixed | ||
| m_eLastState | ||
| m_nLogicBranchNames[0] | ||
| m_nLogicBranchNames[10] | ||
| m_nLogicBranchNames[11] | ||
| m_nLogicBranchNames[12] | ||
| m_nLogicBranchNames[13] | ||
| m_nLogicBranchNames[14] | ||
| m_nLogicBranchNames[15] | ||
| m_nLogicBranchNames[1] | ||
| m_nLogicBranchNames[2] | ||
| m_nLogicBranchNames[3] | ||
| m_nLogicBranchNames[4] | ||
| m_nLogicBranchNames[5] | ||
| m_nLogicBranchNames[6] | ||
| m_nLogicBranchNames[7] | ||
| m_nLogicBranchNames[8] | ||
| m_nLogicBranchNames[9] |