CPumpkinBomb: Difference between revisions
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== Priority == | == Priority == | ||
* '''[[CBasePlayer]]''' | * '''[[CBasePlayer]]''' | ||
* '''[[CTFPlayer]]''' | * '''[[CTFPlayer]]''' | ||
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And other general base classes which many entities inherit from | And other general base classes which many entities inherit from | ||
add in code examples for netprops and prop dumps for entities (e.g. projectiles) | |||
== Finished == | == Finished == | ||
* '''[[CBaseEntity]]''' | * '''[[CBaseEntity]]''' | ||
* '''[[CBaseAnimating]]''' | |||
* '''[[CBaseAnimatingOverlay]]''' | |||
* '''[[CBaseFlex]]''' | |||
* '''[[CBaseCombatCharacter]]''' | |||
== | == Classes == | ||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|- | |- |
Latest revision as of 19:12, 7 October 2023
Using this erroneous page to temporarily keep track of completed entity class pages. (Entity properties)
Priority[edit | edit source]
- CBasePlayer
- CTFPlayer
- CTFBot
- NextBotCombatCharacter
- CEconEntity
- CBaseAttributableItem
- CBaseCombatWeapon
- CTFWeaponBase
- CTFWeaponBaseMelee
- CTFWeaponBaseGun
- CEconWearable
- CTFWearable
- CBaseProjectile
And other general base classes which many entities inherit from
add in code examples for netprops and prop dumps for entities (e.g. projectiles)
Finished[edit | edit source]
Classes[edit | edit source]
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