Classes: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
Line 283: Line 283:
|-
|-
|
|
* '''[[CBaseEntity]]'''
** '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CPhysMagnet]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CPhysMagnet]]''' <sub><small>(CBaseAnimating)</small></sub>
* '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub>
** '''[[CPointEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub>
*** '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub>
** '''[[CPhysForce]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub>
*** '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub>
*** '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub>
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub>
**** '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
**** '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub>
**** '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
**** '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CPhysConstraint]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub>
***** '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub>
***** '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub>
***** '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub>
***** '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub>
***** '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub>
***** '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
***** '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub>
***** '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
|}
|}
|-
|-

Revision as of 00:43, 26 March 2022

Point Entities
Players / NPCs / Objects
Items (Cosmetics / Weapons)
Projectiles
Logic
Gamemode Logic
Filters
Physics
Particles / Effects
Miscellaneous
Pickups
Props
Resources
Brush Entities
Temporary Entities