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*** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
|}
|}
 
* '''[[CBaseEntity]]'''
* '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub>
***** '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
* '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
|}
|}
|-
|-

Revision as of 00:22, 26 March 2022

Point Entities
Players / NPCs / Objects
Items (Cosmetics / Weapons)
Projectiles
Logic
Gamemode Logic
Physics
Particles / Effects
Miscellaneous
Pickups
Props
Resources
Brush Entities
Temporary Entities