Classes: Difference between revisions

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Line 252: Line 252:
**** '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Filters
|-
|
* '''[[CBaseEntity]]'''
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
**** '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub>
***** '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub>
***** '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub>
|}
|}
|-
|-
Line 538: Line 562:
* '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub>

Revision as of 00:31, 26 March 2022

Point Entities
Players / NPCs / Objects
Items (Cosmetics / Weapons)
Projectiles
Logic
Gamemode Logic
Filters
Physics
Particles / Effects
Miscellaneous
Pickups
Props
Resources
Brush Entities
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