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** '''[[CTFRobotDestructionLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFRobotDestructionLogic]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFPlayerDestructionLogic]]''' <sub><small>(CTFRobotDestructionLogic)</small></sub>
*** '''[[CTFPlayerDestructionLogic]]''' <sub><small>(CTFRobotDestructionLogic)</small></sub>
* '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
* '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
|}
|}
|-
|-
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|
|
*** '''[[CPhysMagnet]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CPhysMagnet]]''' <sub><small>(CBaseAnimating)</small></sub>
* '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub>
|}
|}
|-
|-
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*** '''[[CWaterBullet]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CWaterBullet]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CFish]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CFish]]''' <sub><small>(CBaseAnimating)</small></sub>
* '''[[CTrainingAnnotation]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFPointWeaponMimic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFSpawner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFSpell_MeteorShowerSpawner]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTFTeleportLocation]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CZombieSpawner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CSoundEnt]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CShower]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSprayCan]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTankTrainAI]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTankTargetChange]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTargetCDAudioRep]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTargetChangeGravity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTempEntTester]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTeamControlPointMaster]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTeamControlPointRound]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTestEffect]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTFFlameEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CHalloweenGiftSpawnLocation]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CRevertSaved]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMovementSpeedMod]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CStripWeapons]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointAngleSensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointAngularVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointBonusMapsAccessor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointClientCommand]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointDevShotCamera]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnableMotionFixup]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointGamestatsCounter]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointHurt]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFIntermission]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMessageEntity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointPlayerMoveConstraint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointPopulatorInterface]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointProximitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointPush]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointServerCommand]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointSpotlight]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointTeleport]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPointVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTriggerCamera]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPopulatorInternalSpawnPoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CRopeAnchor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSceneManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CAI_ScriptedSentence]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBaseMoveBehavior]]''' <sub><small>(CPathKeyFrame)</small></sub>
* '''[[CMultiSource]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
* '''[[CTemplateNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
* '''[[CPathCorner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPathCornerCrash]]''' <sub><small>(CPathCorner)</small></sub>
* '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGibShooter]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CWC_UpdateIgnoreList]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CHandleDummy]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CInfoCameraLink]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CNPCSpawnDestination]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CNullEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CObserverPoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPasstimeBallSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CBaseDMStart]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFTeamSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPopulationManager]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFInfoPowerupSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CProjectedDecal]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CInfoTarget]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CDecal]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPathKeyFrame]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvLight]]''' <sub><small>(CLight)</small></sub>
* '''[[CGameEnd]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTFForceRespawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameGibManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CIntroViewpoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGamePlayerEquip]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CGamePlayerTeam]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTeamplayRoundWin]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameScore]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CGameText]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTFHudNotify]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CRotorWashShooter]]''' <sub><small>(CEnvShooter)</small></sub>
* '''[[CEnvShake]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvShooter]]''' <sub><small>(CGibShooter)</small></sub>
* '''[[CEnvSoundscape]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvSoundscapeProxy]]''' <sub><small>(CEnvSoundscape)</small></sub>
* '''[[CEnvSoundscapeTriggerable]]''' <sub><small>(CEnvSoundscape)</small></sub>
* '''[[CEnvSpark]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvSplash]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTextureToggle]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvTracer]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvViewPunch]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvZoom]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEventQueueSaveLoadProxy]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTFBotHintTeleporterExit]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub>
* '''[[CTFBotProxy]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFBotRoster]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CCommentaryAuto]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEntitySpawnManager]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CEnvBeverage]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBlood]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CBubbling]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CCredits]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CDebugHistory]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvDustPuff]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvEntityMaker]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvExplosion]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvFade]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CFire]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFireSensor]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFireSource]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFunnel]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvGlobal]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CEnvGunfire]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvHudHint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMessage]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvMicrophone]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvMuzzleFlash]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CPhysExplosion]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysImpact]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysicsWire]]''' <sub><small>(CBaseEntity)</small></sub>
|}
|}
|}
|}
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* '''[[CFunc_DustCloud]]''' <small><sub>()</sub></small>
* '''[[CFunc_DustCloud]]''' <small><sub>()</sub></small>
* '''[[CFunc_DustMotes]]''' <small><sub>()</sub></small>
* '''[[CFunc_DustMotes]]''' <small><sub>()</sub></small>
* '''[[CBaseTrigger]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub>
* '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub>
* '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub>
* '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub>
* '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
* '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
* '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub>
* '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
* '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
* '''[[CBreakable]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
* '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
* '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub>
* '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub>
* '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub>
* '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub>
* '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub>
* '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
|}
|}


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|}
|}
* '''[[CTFBotHintTeleporterExit]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub>
* '''[[CTFBotProxy]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFBotRoster]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CCommentaryAuto]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEntitySpawnManager]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CEnvBeverage]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBlood]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CBubbling]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CCredits]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CDebugHistory]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvDustPuff]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvEntityMaker]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvExplosion]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvFade]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CFire]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFireSensor]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFireSource]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFunnel]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvGlobal]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CEnvGunfire]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvHudHint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMessage]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvMicrophone]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvMuzzleFlash]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CPhysExplosion]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysImpact]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysicsWire]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CRotorWashShooter]]''' <sub><small>(CEnvShooter)</small></sub>
* '''[[CEnvShake]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvShooter]]''' <sub><small>(CGibShooter)</small></sub>
* '''[[CEnvSoundscape]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvSoundscapeProxy]]''' <sub><small>(CEnvSoundscape)</small></sub>
* '''[[CEnvSoundscapeTriggerable]]''' <sub><small>(CEnvSoundscape)</small></sub>
* '''[[CEnvSpark]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvSplash]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTextureToggle]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvTracer]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvViewPunch]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvZoom]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEventQueueSaveLoadProxy]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
* '''[[CBreakable]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
* '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
* '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub>
* '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub>
* '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub>
* '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub>
* '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub>
* '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGameEnd]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTFForceRespawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameGibManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CIntroViewpoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGamePlayerEquip]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CGamePlayerTeam]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTeamplayRoundWin]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameScore]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CGameText]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTFHudNotify]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
* '''[[CGibShooter]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CWC_UpdateIgnoreList]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CHandleDummy]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CInfoCameraLink]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CNPCSpawnDestination]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CNullEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CObserverPoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPasstimeBallSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CBaseDMStart]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFTeamSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPopulationManager]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFInfoPowerupSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CProjectedDecal]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CInfoTarget]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CDecal]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPathKeyFrame]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvLight]]''' <sub><small>(CLight)</small></sub>
* '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
* '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub>
* '''[[CBaseMoveBehavior]]''' <sub><small>(CPathKeyFrame)</small></sub>
* '''[[CMultiSource]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
* '''[[CTemplateNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
* '''[[CPathCorner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPathCornerCrash]]''' <sub><small>(CPathCorner)</small></sub>
* '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CRevertSaved]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMovementSpeedMod]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CStripWeapons]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointAngleSensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointAngularVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointBonusMapsAccessor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointClientCommand]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointDevShotCamera]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnableMotionFixup]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointGamestatsCounter]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointHurt]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFIntermission]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMessageEntity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointPlayerMoveConstraint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointPopulatorInterface]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointProximitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointPush]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointServerCommand]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointSpotlight]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointTeleport]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPointVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTriggerCamera]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPopulatorInternalSpawnPoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CRopeAnchor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSceneManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CAI_ScriptedSentence]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CSoundEnt]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CShower]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSprayCan]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTankTrainAI]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTankTargetChange]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTargetCDAudioRep]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTargetChangeGravity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTempEntTester]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTeamControlPointMaster]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTeamControlPointRound]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTestEffect]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTFFlameEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CHalloweenGiftSpawnLocation]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFPointWeaponMimic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFSpawner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFSpell_MeteorShowerSpawner]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTFTeleportLocation]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CZombieSpawner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTrainingAnnotation]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CBaseTrigger]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub>
* '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub>
* '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub>
* '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub>
* '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
* '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>

Revision as of 23:23, 25 March 2022

Point Entities
Players / NPCs / Objects
Items (Cosmetics / Weapons)
Projectiles
Logic
Physics
Particles / Effects
Miscellaneous
Pickups
Props
Resources
Brush Entities
Temporary Entities