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* '''[[CTFBotHintTeleporterExit]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub> | |||
* '''[[CTFBotProxy]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTFBotRoster]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CCommentaryAuto]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEntitySpawnManager]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CEnvBeverage]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CBlood]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CBubbling]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CCredits]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CDebugHistory]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEnvDustPuff]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvEntityMaker]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvExplosion]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvFade]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CFire]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEnvFireSensor]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEnvFireSource]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEnvFunnel]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEnvGlobal]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CEnvGunfire]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvHudHint]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CMessage]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvMicrophone]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvMuzzleFlash]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CPhysExplosion]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPhysImpact]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPhysicsWire]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CRotorWashShooter]]''' <sub><small>(CEnvShooter)</small></sub> | |||
* '''[[CEnvShake]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvShooter]]''' <sub><small>(CGibShooter)</small></sub> | |||
* '''[[CEnvSoundscape]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvSoundscapeProxy]]''' <sub><small>(CEnvSoundscape)</small></sub> | |||
* '''[[CEnvSoundscapeTriggerable]]''' <sub><small>(CEnvSoundscape)</small></sub> | |||
* '''[[CEnvSpark]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvSplash]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTextureToggle]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvTracer]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvViewPunch]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvZoom]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEventQueueSaveLoadProxy]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub> | |||
* '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub> | |||
* '''[[CBreakable]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncBrush]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub> | |||
* '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub> | |||
* '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub> | |||
* '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub> | |||
* '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub> | |||
* '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub> | |||
* '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub> | |||
* '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub> | |||
* '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub> | |||
* '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub> | |||
* '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub> | |||
* '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub> | |||
* '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub> | |||
* '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub> | |||
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub> | |||
* '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CGameEnd]]''' <sub><small>(CRulePointEntity)</small></sub> | |||
* '''[[CTFForceRespawn]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CGameGibManager]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CIntroViewpoint]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CGamePlayerEquip]]''' <sub><small>(CRulePointEntity)</small></sub> | |||
* '''[[CGamePlayerTeam]]''' <sub><small>(CRulePointEntity)</small></sub> | |||
* '''[[CTeamplayRoundWin]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CGameScore]]''' <sub><small>(CRulePointEntity)</small></sub> | |||
* '''[[CGameText]]''' <sub><small>(CRulePointEntity)</small></sub> | |||
* '''[[CTFHudNotify]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub> | |||
* '''[[CGibShooter]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CWC_UpdateIgnoreList]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CHandleDummy]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CInfoCameraLink]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
* '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub> | |||
* '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub> | |||
* '''[[CNPCSpawnDestination]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CNullEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CObserverPoint]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPasstimeBallSpawn]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CBaseDMStart]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CTFTeamSpawn]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPopulationManager]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTFInfoPowerupSpawn]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CProjectedDecal]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CInfoTarget]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CDecal]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPathKeyFrame]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CEnvLight]]''' <sub><small>(CLight)</small></sub> | |||
* '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub> | |||
* '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CPointEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub> | |||
* '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub> | |||
* '''[[CBaseMoveBehavior]]''' <sub><small>(CPathKeyFrame)</small></sub> | |||
* '''[[CMultiSource]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub> | |||
* '''[[CTemplateNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub> | |||
* '''[[CPathCorner]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPathCornerCrash]]''' <sub><small>(CPathCorner)</small></sub> | |||
* '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub> | |||
* '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub> | |||
* '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub> | |||
* '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub> | |||
* '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub> | |||
* '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub> | |||
* '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub> | |||
* '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub> | |||
* '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub> | |||
* '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CRevertSaved]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CMovementSpeedMod]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CStripWeapons]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointAngleSensor]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointAngularVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointBonusMapsAccessor]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointClientCommand]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointDevShotCamera]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CEnableMotionFixup]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CPointGamestatsCounter]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointHurt]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTFIntermission]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CMessageEntity]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointPlayerMoveConstraint]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CPointPopulatorInterface]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointProximitySensor]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointPush]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointServerCommand]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointSpotlight]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointTeleport]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CPointVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTriggerCamera]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CPopulatorInternalSpawnPoint]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CRopeAnchor]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CSceneManager]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CAI_ScriptedSentence]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CSoundEnt]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CShower]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CSprayCan]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTankTrainAI]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTankTargetChange]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTargetCDAudioRep]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTargetChangeGravity]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTempEntTester]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTeamControlPointMaster]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CTeamControlPointRound]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CTestEffect]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CTFFlameEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CHalloweenGiftSpawnLocation]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub> | |||
* '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTFPointWeaponMimic]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTFSpawner]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTFSpell_MeteorShowerSpawner]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CTFTeleportLocation]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CZombieSpawner]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTrainingAnnotation]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CBaseTrigger]]''' <sub><small>(CBaseToggle)</small></sub> | |||
* '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub> | |||
* '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub> | |||
* '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub> | |||
* '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub> | |||
* '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub> | |||
* '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub> | |||
* '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub> | |||
* '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub> | |||
* '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
* '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub> | |||
* '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub> | |||
* '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub> |
Revision as of 23:03, 25 March 2022
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- CTFBotHintTeleporterExit (CBaseTFBotHintEntity)
- CTFBotProxy (CPointEntity)
- CTFBotRoster (CPointEntity)
- CCommentaryAuto (CBaseEntity)
- CDispenserTouchTrigger (CBaseTrigger)
- CEntityBlocker (CBaseEntity)
- CEntitySpawnManager (CLogicalEntity)
- CEntitySpawnPoint (CServerOnlyPointEntity)
- CEnvBeverage (CBaseEntity)
- CBlood (CPointEntity)
- CBubbling (CBaseEntity)
- CCredits (CPointEntity)
- CDebugHistory (CBaseEntity)
- CEnvDustPuff (CPointEntity)
- CEnvEntityMaker (CPointEntity)
- CEnvExplosion (CPointEntity)
- CEnvFade (CLogicalEntity)
- CFire (CBaseEntity)
- CEnvFireSensor (CBaseEntity)
- CEnvFireSource (CBaseEntity)
- CEnvFunnel (CBaseEntity)
- CEnvGlobal (CLogicalEntity)
- CEnvGunfire (CPointEntity)
- CEnvHudHint (CPointEntity)
- CMessage (CPointEntity)
- CEnvMicrophone (CPointEntity)
- CEnvMuzzleFlash (CPointEntity)
- CParticleLight (CServerOnlyPointEntity)
- CPhysExplosion (CPointEntity)
- CPhysImpact (CPointEntity)
- CPhysicsWire (CBaseEntity)
- CEnvPlayerSurfaceTrigger (CPointEntity)
- CRagdollBoogie (CBaseEntity)
- CRotorWashShooter (CEnvShooter)
- CEnvShake (CPointEntity)
- CEnvShooter (CGibShooter)
- CEnvSoundscape (CPointEntity)
- CEnvSoundscapeProxy (CEnvSoundscape)
- CEnvSoundscapeTriggerable (CEnvSoundscape)
- CEnvSpark (CPointEntity)
- CEnvSplash (CPointEntity)
- CTextureToggle (CPointEntity)
- CEnvTracer (CPointEntity)
- CEnvViewPunch (CPointEntity)
- CEnvZoom (CPointEntity)
- CEventQueueSaveLoadProxy (CLogicalEntity)
- CFilterClass (CBaseFilter)
- CFilterMassGreater (CBaseFilter)
- CFilterName (CBaseFilter)
- FilterTeam (CBaseFilter)
- CFilterTFTeam (CBaseFilter)
- CBaseFilter (CLogicalEntity)
- FilterDamageType (CBaseFilter)
- CFilterEnemy (CBaseFilter)
- CFilterMultiple (CBaseFilter)
- CFilterTFBotHasTag (CBaseFilter)
- CFilterTFClass (CBaseFilter)
- CFilterTFCondition (CBaseFilter)
- FilterDamagedByWeaponInSlot (CBaseFilter)
- CFilterTFCanCap (CBaseFilter)
- CAchievementZone (CBaseTrigger)
- CAreaPortal (CFuncAreaPortalBase)
- CBreakable (CBaseEntity)
- CFuncBrush (CBaseEntity)
- CBaseButton (CBaseToggle)
- CChangeClassZone (CBaseTrigger)
- CFuncVPhysicsClip (CBaseEntity)
- CFishPool (CBaseEntity)
- CFuncFlagAlertZone (CBaseTrigger)
- CFlagDetectionZone (CBaseTrigger)
- CGunTarget (CBaseToggle)
- CFuncIllusionary (CBaseEntity)
- CFuncLadderEndPoint (CBaseEntity)
- CFuncMoveLinear (CBaseToggle)
- CFuncNavAvoid (CFuncNavCost)
- CFuncNavObstruction (CBaseEntity)
- CFuncNavBlocker (CBaseEntity)
- CFuncNavPrefer (CFuncNavCost)
- CFuncNavPrerequisite (CBaseTrigger)
- CFuncNoBuild (CBaseTrigger)
- CNoGrenadesZone (CBaseTrigger)
- CFuncPasstimeGoalieZone (CBaseTrigger)
- CFuncPasstimeNoBallZone (CBaseTrigger)
- CFuncPlat (CBasePlatTrain)
- CFuncPlatRot (CFuncPlat)
- CPowerupVolume (CTriggerMultiple)
- CPushable (CBreakable)
- CRegenerateZone (CBaseTrigger)
- CFuncRespawnFlagZone (CBaseTrigger)
- CRotButton (CBaseButton)
- CFuncSuggestedBuild (CBaseTrigger)
- CTFBotHint (CBaseEntity)
- CFuncTrackAuto (CFuncTrackChange)
- CFuncTrackChange (CFuncPlatRot)
- CFuncTrain (CBasePlatTrain)
- CFuncTrainControls (CBaseEntity)
- CUpgrades (CBaseTrigger)
- CFuncVehicleClip (CBaseEntity)
- CFuncWall (CBaseEntity)
- CFuncWallToggle (CFuncWall)
- CFuncMoveLinear (CBaseToggle)
- CWeightButton (CBaseEntity)
- CGameEnd (CRulePointEntity)
- CTFForceRespawn (CPointEntity)
- CGameGibManager (CBaseEntity)
- CIntroViewpoint (CPointEntity)
- CGamePlayerEquip (CRulePointEntity)
- CGamePlayerTeam (CRulePointEntity)
- CTeamplayRoundWin (CPointEntity)
- CGameScore (CRulePointEntity)
- CGameText (CRulePointEntity)
- CTFHudNotify (CPointEntity)
- CGameUI (CBaseEntity)
- CGameWeaponManager (CBaseEntity)
- CGamePlayerZone (CRuleBrushEntity)
- CGibShooter (CBaseEntity)
- CWC_UpdateIgnoreList (CBaseEntity)
- CHandleDummy (CBaseEntity)
- CInfoCameraLink (CLogicalEntity)
- CConstraintAnchor (CPointEntity)
- CNodeEnt (CServerOnlyPointEntity)
- CInfoIntermission (CPointEntity)
- CPointEntity (CBaseEntity)
- CInfoMassCenter (CPointEntity)
- CNodeEnt (CServerOnlyPointEntity)
- CNodeEnt (CServerOnlyPointEntity)
- CNodeEnt (CServerOnlyPointEntity)
- CNodeEnt (CServerOnlyPointEntity)
- CNodeEnt (CServerOnlyPointEntity)
- CAI_DynamicLink (CServerOnlyEntity)
- CAI_DynamicLinkController (CServerOnlyEntity)
- CNPCSpawnDestination (CPointEntity)
- CNullEntity (CBaseEntity)
- CObserverPoint (CPointEntity)
- CPasstimeBallSpawn (CPointEntity)
- CBaseDMStart (CPointEntity)
- CPointEntity (CBaseEntity)
- CTFTeamSpawn (CPointEntity)
- CPopulationManager (CPointEntity)
- CTFInfoPowerupSpawn (CPointEntity)
- CProjectedDecal (CPointEntity)
- CAI_RadialLinkController (CBaseEntity)
- CInfoTarget (CPointEntity)
- CPointEntity (CBaseEntity)
- CDecal (CPointEntity)
- CPathKeyFrame (CLogicalEntity)
- CLight (CPointEntity)
- CEnvLight (CLight)
- CLight (CPointEntity)
- CLight (CPointEntity)
- CLogicActiveAutosave (CLogicAutosave)
- CLogicAuto (CBaseEntity)
- CLogicAutosave (CLogicalEntity)
- CLogicBranch (CLogicalEntity)
- CLogicBranchList (CLogicalEntity)
- CLogicCase (CLogicalEntity)
- CLogicCollisionPair (CLogicalEntity)
- CLogicCompare (CLogicalEntity)
- CLogicLineToEntity (CLogicalEntity)
- CLogicMeasureMovement (CLogicalEntity)
- CLogicCompareInteger (CLogicalEntity)
- CLogicNavigation (CLogicalEntity)
- CPointEntity (CBaseEntity)
- CLogicRelay (CLogicalEntity)
- CSceneListManager (CLogicalEntity)
- CTimerEntity (CLogicalEntity)
- CMathColorBlend (CLogicalEntity)
- CMathCounter (CLogicalEntity)
- CMathRemap (CLogicalEntity)
- CFuncMoveLinear (CBaseToggle)
- CMomentaryRotButton (CRotButton)
- CBaseMoveBehavior (CPathKeyFrame)
- CMultiSource (CLogicalEntity)
- CNPCMaker (CBaseNPCMaker)
- CTemplateNPCMaker (CBaseNPCMaker)
- CPathCorner (CPointEntity)
- CPathCornerCrash (CPathCorner)
- CPathTrack (CPointEntity)
- CPhysBallSocket (CPhysConstraint)
- CPhysFixed (CPhysConstraint)
- CPhysConstraintSystem (CLogicalEntity)
- CPhysConvert (CLogicalEntity)
- CPhysHinge (CPhysConstraint)
- CKeepUpright (CPointEntity)
- CPhysLength (CPhysConstraint)
- CPhysMotor (CLogicalEntity)
- CPhysPulley (CPhysConstraint)
- CRagdollConstraint (CPhysConstraint)
- CRagdollMagnet (CPointEntity)
- CPhysSlideConstraint (CPhysConstraint)
- CPhysicsSpring (CBaseEntity)
- CPhysThruster (CPhysForce)
- CPhysTorque (CPhysForce)
- CPhysicsEntitySolver (CLogicalEntity)
- CPhysicsNPCSolver (CLogicalEntity)
- CRevertSaved (CPointEntity)
- CMovementSpeedMod (CPointEntity)
- CStripWeapons (CPointEntity)
- CPointAngleSensor (CPointEntity)
- CPointAngularVelocitySensor (CPointEntity)
- CPointBonusMapsAccessor (CPointEntity)
- CPointClientCommand (CPointEntity)
- CPointDevShotCamera (CBaseEntity)
- CEnableMotionFixup (CBaseEntity)
- CPointGamestatsCounter (CPointEntity)
- CPointHurt (CPointEntity)
- CTFIntermission (CLogicalEntity)
- CMessageEntity (CPointEntity)
- CPointPlayerMoveConstraint (CBaseEntity)
- CPointPopulatorInterface (CPointEntity)
- CPointProximitySensor (CPointEntity)
- CPointPush (CPointEntity)
- CPointServerCommand (CPointEntity)
- CPointSpotlight (CPointEntity)
- CPointTeleport (CBaseEntity)
- CPointTemplate (CLogicalEntity)
- CPointVelocitySensor (CPointEntity)
- CTriggerCamera (CBaseEntity)
- CPopulatorInternalSpawnPoint (CPointEntity)
- CRopeAnchor (CPointEntity)
- CSceneManager (CBaseEntity)
- CAI_ScriptedSentence (CPointEntity)
- CAI_ScriptedSequence (CBaseEntity)
- CSimplePhysicsBrush (CBaseEntity)
- CSkyCamera (CLogicalEntity)
- CSoundEnt (CPointEntity)
- CShower (CPointEntity)
- CSprayCan (CPointEntity)
- CTankTrainAI (CPointEntity)
- CTankTargetChange (CPointEntity)
- CTargetCDAudioRep (CPointEntity)
- CTargetChangeGravity (CPointEntity)
- CTempEntTester (CPointEntity)
- CTeamControlPointMaster (CBaseEntity)
- CTeamControlPointRound (CBaseEntity)
- CTestEffect (CBaseEntity)
- CTFFlameEntity (CBaseEntity)
- CHalloweenGiftSpawnLocation (CBaseEntity)
- CArenaLogic (CPointEntity)
- CCompetitiveLogic (CPointEntity)
- CCPTimerLogic (CPointEntity)
- CTFHolidayEntity (CPointEntity)
- CHybridMap_CTF_CP (CPointEntity)
- CKothLogic (CPointEntity)
- CMannVsMachineLogic (CPointEntity)
- CLogicMannPower (CPointEntity)
- CMedievalLogic (CPointEntity)
- CMultipleEscort (CPointEntity)
- CLogicOnHoliday (CLogicalEntity)
- CTrainingModeLogic (CPointEntity)
- CPointNavInterface (CPointEntity)
- CTFPointWeaponMimic (CPointEntity)
- CTFSpawner (CPointEntity)
- CTFSpell_MeteorShowerSpawner (CBaseEntity)
- CTFTeleportLocation (CPointEntity)
- CZombieSpawner (CPointEntity)
- CTrainingAnnotation (CPointEntity)
- CBaseTrigger (CBaseToggle)
- CTriggerAddOrRemoveTFPlayerAttributes (CBaseTrigger)
- CTriggerAddTFPlayerCondition (CBaseTrigger)
- CTriggerApplyImpulse (CBaseTrigger)
- CTriggerSave (CBaseTrigger)
- CTriggerBotTag (CBaseTrigger)
- CTriggerBrush (CBaseEntity)
- CTriggerAreaCapture (CTriggerAreaCaptureShim)
- CTriggerCatapult (CBaseTrigger)
- CTriggerCDAudio (CBaseTrigger)
- CChangeLevel (CBaseTrigger)
- CTriggerGravity (CBaseTrigger)
- CTriggerHurt (CTriggerHurtShim)
- CTriggerIgnite (CBaseTrigger)
- CTriggerIgniteArrows (CBaseTrigger)
- CTriggerImpact (CTriggerMultiple)
- CTriggerLook (CTriggerOnce)
- CTriggerMultiple (CBaseTrigger)
- CTriggerOnce (CTriggerMultiple)
- CTriggerParticle (CBaseTrigger)
- CTriggerPasstimeBall (CBaseEntity)
- CTriggerPlayerRespawnOverride (CTriggerMultiple)
- CTriggerPlayerMovement (CBaseTrigger)
- CTriggerProximity (CBaseTrigger)
- CTriggerPush (CBaseTrigger)
- CRobotDestructionVaultTrigger (CBaseTrigger)
- CTriggerRemove (CBaseTrigger)
- CTriggerRemoveTFPlayerCondition (CBaseTrigger)
- CServerRagdollTrigger (CBaseTrigger)
- CTriggerSoundscape (CBaseTrigger)
- CTriggerStun (CBaseTrigger)
- CTriggerTeleport (CBaseTrigger)
- CTriggerTeleportRelative (CBaseTrigger)
- CTriggerTimerDoor (CTriggerAreaCapture)
- CTriggerToggleSave (CBaseTrigger)
- CTriggerVolume (CPointEntity)
- CTriggerVPhysicsMotion (CBaseVPhysicsTrigger)
- CTriggerWind (CBaseVPhysicsTrigger)