CEnvLaser: Difference between revisions

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== Overview ==
== Overview ==
Essentially the same as [[CEnvBeam]] but this entity cannot travel through solids.
Essentially the same as [[CEnvBeam]] but this entity has the ability to collide with solids.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EnvLaser.h /game/server/EnvLaser.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EnvLaser.h /game/server/EnvLaser.h]'''

Latest revision as of 22:28, 29 July 2022

Overview[edit | edit source]

Essentially the same as CEnvBeam but this entity has the ability to collide with solids.

Source location : /game/server/EnvLaser.h

Linked Entity : env_laser

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CEnvLaser
Name Type Description
CEnvLaserStrikeThink
InputToggle
InputTurnOff
InputTurnOn
m_firePosition
m_flStartFrame
m_iszLaserTarget
m_iszSpriteName
m_pSprite