CEnvLaser: Difference between revisions
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== Overview == | == Overview == | ||
Essentially the same as [[CEnvBeam]] but this entity | Essentially the same as [[CEnvBeam]] but this entity has the ability to collide with solids. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EnvLaser.h /game/server/EnvLaser.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EnvLaser.h /game/server/EnvLaser.h]''' |
Latest revision as of 22:28, 29 July 2022
Overview[edit | edit source]
Essentially the same as CEnvBeam but this entity has the ability to collide with solids.
Source location : /game/server/EnvLaser.h
Linked Entity : env_laser
Class Structure[edit | edit source]
- CBaseEntity
- CBeam
- CEnvLaser
- CBeam
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CEnvLaserStrikeThink | ||
InputToggle | ||
InputTurnOff | ||
InputTurnOn | ||
m_firePosition | ||
m_flStartFrame | ||
m_iszLaserTarget | ||
m_iszSpriteName | ||
m_pSprite |