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* [https://cdn.discordapp.com/attachments/893020634517499905/919414209631125504/unknown.png "override projectile type" Documentation] | * [https://cdn.discordapp.com/attachments/893020634517499905/919414209631125504/unknown.png "override projectile type" Documentation] | ||
* [https://github.com/Mince64/Popfile-Modifier/tree/main Wavebar Generator] | * [https://github.com/Mince64/Popfile-Modifier/tree/main Wavebar Generator] | ||
* [https://github.com/NPsim/P3/releases/tag/2.1.0 | * [https://github.com/NPsim/P3/releases/tag/2.1.0 Standalone Popfile Parser] | ||
*[https://gist.github.com/sigsegv-mvm/f72e3047c58dc2674493 set_weapon_mode Documentation] |
Revision as of 04:44, 21 February 2022
Welcome to SigMod wiki.
Tutorials
- Installing on Windows with WSL
- Create custom item decals
- Design PointTemplate with hammer map editor
- Reverse MvM Beginners Guide
Vanilla Tutorials
Templates
Popfile additions
Miscellaneous additions
References
- Demonstrative SigMod mission
- List of item definitions
- List of item attributes
- List of AddCond values
- Documentation of all vanilla popfile keyvalues
- Unusual effect IDs
- Extra attribute information
- Population files used by Valve missions
- Entity Properties
- "override projectile type" Documentation
- Wavebar Generator
- Standalone Popfile Parser
- set_weapon_mode Documentation