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| == Overview == | | == Overview == |
| ... | | The base class for entities which represent beam effects. (Particularly [[CEnvBeam]] and [[CEnvLaser]]) |
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| '''Source location : ...''' | | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/beam_shared.h /game/shared/beam_shared.h]''' |
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| '''Linked entity : ...''' | | '''Linked Entity : [https://developer.valvesoftware.com/wiki/beam beam]''' |
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| ==[[Classes|Class Structure]]== | | ==[[Classes|Class Structure]]== |
| *'''[[CBaseEntity]]''' | | *'''[[CBaseEntity]]''' |
| **'''[[CBaseAnimating]]''' | | **'''CBeam''' |
| ***'''[[CBaseAnimatingOverlay]]'''
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| ****'''[[CBaseFlex]]'''
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| *****'''[[CBaseCombatCharacter]]'''
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| ******'''[[CBasePlayer]]'''
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| *******'''CTFPlayer'''
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| == SendProps == | | == SendProps == |
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| | style="width: 15%;" |Boolean | | | style="width: 15%;" |Boolean |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| | |} |
| |} | | |} |
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| |- | | |- |
| | style="width: 50%;" |'''m_vecEndPos''' | | | style="width: 50%;" |'''m_vecEndPos''' |
| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |}
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
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| |+[https://developer.valvesoftware.com/wiki/beam beam]
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |}
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
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| |+[https://developer.valvesoftware.com/wiki/env_beam env_beam]
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |-
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| | style="width: 50%;" |'''CEnvBeamStrikeThink'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''CEnvBeamUpdateThink'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputStrikeOnce'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputToggle'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputTurnOff'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputTurnOn'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_OnTouchedByEntity'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_TouchType'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_active'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_boltWidth'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_frameStart'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_hFilter'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iFilterName'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszDecal'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszEndEntity'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszSpriteName'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszStartEntity'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_life'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_noiseAmplitude'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_radius'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_restrike'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_speed'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_spriteTexture'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |}
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
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| |+[https://developer.valvesoftware.com/wiki/env_laser env_laser]
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |-
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| | style="width: 50%;" |'''CEnvLaserStrikeThink'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputToggle'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputTurnOff'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputTurnOn'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_firePosition'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_flStartFrame'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszLaserTarget'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszSpriteName'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_pSprite'''
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| | style="width: 15%;" | | | | style="width: 15%;" | |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |} | | |} |