CPhysBox: Difference between revisions

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**'''[[CBreakable]]'''
**'''[[CBreakable]]'''
***'''CPhysBox'''
***'''CPhysBox'''
== SendProps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CPhysBox
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''m_iPhysicsMode'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fMass'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|}


== Entity DataMaps ==
== Entity DataMaps ==

Latest revision as of 19:59, 24 March 2022

Overview[edit | edit source]

...

Source location : /game/server/physobj.h

Linked Entity : func_physbox

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CPhysBox
Name Type Description
CPhysBoxBreakTouch
InputDisableFloating
InputDisableMotion
InputEnableMotion
InputForceDrop
InputSleep
InputWake
m_OnAwakened
m_OnDamaged
m_OnMotionEnabled
m_OnPhysGunDrop
m_OnPhysGunOnlyPickup
m_OnPhysGunPickup
m_OnPhysGunPunt
m_OnPlayerUse
m_angPreferredCarryAngles
m_bNotSolidToWorld
m_damageToEnableMotion
m_damageType
m_flForceToEnableMotion
m_hCarryingPlayer
m_iszOverrideScript
m_massScale