CPhysBox
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Overview[edit | edit source]
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Source location : /game/server/physobj.h
Linked Entity : func_physbox
Class Structure[edit | edit source]
- CBaseEntity
- CBreakable
- CPhysBox
- CBreakable
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CPhysBoxBreakTouch | ||
InputDisableFloating | ||
InputDisableMotion | ||
InputEnableMotion | ||
InputForceDrop | ||
InputSleep | ||
InputWake | ||
m_OnAwakened | ||
m_OnDamaged | ||
m_OnMotionEnabled | ||
m_OnPhysGunDrop | ||
m_OnPhysGunOnlyPickup | ||
m_OnPhysGunPickup | ||
m_OnPhysGunPunt | ||
m_OnPlayerUse | ||
m_angPreferredCarryAngles | ||
m_bNotSolidToWorld | ||
m_damageToEnableMotion | ||
m_damageType | ||
m_flForceToEnableMotion | ||
m_hCarryingPlayer | ||
m_iszOverrideScript | ||
m_massScale |