CEnvBeam
Overview[edit | edit source]
A generic beam effect whose endpoints can be any entity which is not an internal entity.
Source location : /game/server/EnvBeam.cpp
Linked Entity : env_beam
Class Structure[edit | edit source]
- CBaseEntity
- CBeam
- CEnvBeam
- CBeam
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CEnvBeamStrikeThink | ||
CEnvBeamUpdateThink | ||
InputStrikeOnce | ||
InputToggle | ||
InputTurnOff | ||
InputTurnOn | ||
m_OnTouchedByEntity | ||
m_TouchType | ||
m_active | ||
m_boltWidth | ||
m_frameStart | ||
m_hFilter | ||
m_iFilterName | ||
m_iszDecal | ||
m_iszEndEntity | ||
m_iszSpriteName | ||
m_iszStartEntity | ||
m_life | ||
m_noiseAmplitude | ||
m_radius | ||
m_restrike | ||
m_speed | ||
m_spriteTexture |