CEnvBeam

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Revision as of 22:24, 29 July 2022 by Mince (talk | contribs)
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Overview

A generic beam effect whose endpoints can be any entity which is not an internal entity.

Source location : /game/server/EnvBeam.cpp

Linked Entity : env_beam

Class Structure

Entity DataMaps

CEnvBeam
Name Type Description
CEnvBeamStrikeThink
CEnvBeamUpdateThink
InputStrikeOnce
InputToggle
InputTurnOff
InputTurnOn
m_OnTouchedByEntity
m_TouchType
m_active
m_boltWidth
m_frameStart
m_hFilter
m_iFilterName
m_iszDecal
m_iszEndEntity
m_iszSpriteName
m_iszStartEntity
m_life
m_noiseAmplitude
m_radius
m_restrike
m_speed
m_spriteTexture