CEnvBeam: Difference between revisions

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== Overview ==
== Overview ==
...
A generic beam effect whose endpoints can be any entity which is not an [https://developer.valvesoftware.com/wiki/Category:Internal_entities internal entity].


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EnvBeam.cpp /game/server/EnvBeam.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EnvBeam.cpp /game/server/EnvBeam.cpp]'''

Latest revision as of 22:24, 29 July 2022

Overview[edit | edit source]

A generic beam effect whose endpoints can be any entity which is not an internal entity.

Source location : /game/server/EnvBeam.cpp

Linked Entity : env_beam

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CEnvBeam
Name Type Description
CEnvBeamStrikeThink
CEnvBeamUpdateThink
InputStrikeOnce
InputToggle
InputTurnOff
InputTurnOn
m_OnTouchedByEntity
m_TouchType
m_active
m_boltWidth
m_frameStart
m_hFilter
m_iFilterName
m_iszDecal
m_iszEndEntity
m_iszSpriteName
m_iszStartEntity
m_life
m_noiseAmplitude
m_radius
m_restrike
m_speed
m_spriteTexture