CPhysBox: Difference between revisions

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'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.h /game/server/physobj.h]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/func_physbox func_physbox]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBreakable]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''CPhysBox'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==

Revision as of 04:55, 24 March 2022

Overview

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Source location : /game/server/physobj.h

Linked Entity : func_physbox

Class Structure

SendProps

CPhysBox
Name Type Description
m_iPhysicsMode Boolean
m_fMass Float

Entity DataMaps

CPhysBox
Name Type Description
CBreakableBreakTouch
CBreakableDie
CPhysBoxBreakTouch
InputAddHealth
InputBreak
InputDisableFloating
InputDisableMotion
InputEnableMotion
InputForceDrop
InputRemoveHealth
InputSetHealth
InputSetMass
InputSleep
InputWake
m_Explosion
m_ExplosionMagnitude
m_GibDir
m_Material
m_OnAwakened
m_OnBreak
m_OnDamaged
m_OnHealthChanged
m_OnMotionEnabled
m_OnPhysGunDrop
m_OnPhysGunOnlyPickup
m_OnPhysGunPickup
m_OnPhysGunPunt
m_OnPlayerUse
m_PerformanceMode
m_angPreferredCarryAngles
m_angle
m_bNotSolidToWorld
m_bTookPhysicsDamage
m_damageToEnableMotion
m_damageType
m_explodeRadius
m_flDmgModBullet
m_flDmgModClub
m_flDmgModExplosive
m_flForceToEnableMotion
m_flLastPhysicsInfluenceTime
m_flPressureDelay
m_hBreaker
m_hCarryingPlayer
m_hPhysicsAttacker
m_iBreakableCount
m_iBreakableSkin
m_iInteractions
m_iMaxBreakableSize
m_iMinHealthDmg
m_impactEnergyScale
m_iszBasePropData
m_iszBreakableModel
m_iszGibModel
m_iszModelName
m_iszOverrideScript
m_iszPhysicsDamageTableName
m_iszPropData
m_iszSpawnObject
m_massScale
m_nTeamNumber