CPhysBox: Difference between revisions
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'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.h /game/server/physobj.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/func_physbox func_physbox]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[ | **'''[[CBreakable]]''' | ||
***''' | ***'''CPhysBox''' | ||
== | == Entity DataMaps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0; | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | ||
|+CPhysBox | |+CPhysBox | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
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! style="width: 35%; background-color: #303030; color: white" |Description | ! style="width: 35%; background-color: #303030; color: white" |Description | ||
|- | |- | ||
| style="width: 50%;" |''' | | style="width: 50%;" |'''CPhysBoxBreakTouch''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |''' | | style="width: 50%;" |'''InputDisableFloating''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputDisableMotion''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputEnableMotion''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputForceDrop''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSleep''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputWake''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnAwakened''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnDamaged''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnMotionEnabled''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnPhysGunDrop''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnPhysGunOnlyPickup''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnPhysGunPickup''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnPhysGunPunt''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnPlayerUse''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_angPreferredCarryAngles''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bNotSolidToWorld''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_damageToEnableMotion''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_damageType''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flForceToEnableMotion''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hCarryingPlayer''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszOverrideScript''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_massScale''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 19:59, 24 March 2022
Overview[edit | edit source]
...
Source location : /game/server/physobj.h
Linked Entity : func_physbox
Class Structure[edit | edit source]
- CBaseEntity
- CBreakable
- CPhysBox
- CBreakable
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CPhysBoxBreakTouch | ||
InputDisableFloating | ||
InputDisableMotion | ||
InputEnableMotion | ||
InputForceDrop | ||
InputSleep | ||
InputWake | ||
m_OnAwakened | ||
m_OnDamaged | ||
m_OnMotionEnabled | ||
m_OnPhysGunDrop | ||
m_OnPhysGunOnlyPickup | ||
m_OnPhysGunPickup | ||
m_OnPhysGunPunt | ||
m_OnPlayerUse | ||
m_angPreferredCarryAngles | ||
m_bNotSolidToWorld | ||
m_damageToEnableMotion | ||
m_damageType | ||
m_flForceToEnableMotion | ||
m_hCarryingPlayer | ||
m_iszOverrideScript | ||
m_massScale |