CPhysBox: Difference between revisions
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'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.h /game/server/physobj.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/func_physbox func_physbox]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[ | **'''[[CBreakable]]''' | ||
***''' | ***'''CPhysBox''' | ||
== Entity DataMaps == | == Entity DataMaps == | ||
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! style="width: 15%; background-color: #303030; color: white" |Type | ! style="width: 15%; background-color: #303030; color: white" |Type | ||
! style="width: 35%; background-color: #303030; color: white" |Description | ! style="width: 35%; background-color: #303030; color: white" |Description | ||
|- | |- | ||
| style="width: 50%;" |'''CPhysBoxBreakTouch''' | | style="width: 50%;" |'''CPhysBoxBreakTouch''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
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|- | |- | ||
| style="width: 50%;" |'''InputForceDrop''' | | style="width: 50%;" |'''InputForceDrop''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
| Line 91: | Line 43: | ||
|- | |- | ||
| style="width: 50%;" |'''InputWake''' | | style="width: 50%;" |'''InputWake''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_OnAwakened''' | | style="width: 50%;" |'''m_OnAwakened''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_OnDamaged''' | | style="width: 50%;" |'''m_OnDamaged''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
| Line 147: | Line 75: | ||
|- | |- | ||
| style="width: 50%;" |'''m_OnPlayerUse''' | | style="width: 50%;" |'''m_OnPlayerUse''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_angPreferredCarryAngles''' | | style="width: 50%;" |'''m_angPreferredCarryAngles''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_bNotSolidToWorld''' | | style="width: 50%;" |'''m_bNotSolidToWorld''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
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|- | |- | ||
| style="width: 50%;" |'''m_damageType''' | | style="width: 50%;" |'''m_damageType''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_flForceToEnableMotion''' | | style="width: 50%;" |'''m_flForceToEnableMotion''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_hCarryingPlayer''' | | style="width: 50%;" |'''m_hCarryingPlayer''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_iszOverrideScript''' | | style="width: 50%;" |'''m_iszOverrideScript''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_massScale''' | | style="width: 50%;" |'''m_massScale''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} | ||
Latest revision as of 19:59, 24 March 2022
Overview
...
Source location : /game/server/physobj.h
Linked Entity : func_physbox
Class Structure
- CBaseEntity
- CBreakable
- CPhysBox
- CBreakable
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CPhysBoxBreakTouch | ||
| InputDisableFloating | ||
| InputDisableMotion | ||
| InputEnableMotion | ||
| InputForceDrop | ||
| InputSleep | ||
| InputWake | ||
| m_OnAwakened | ||
| m_OnDamaged | ||
| m_OnMotionEnabled | ||
| m_OnPhysGunDrop | ||
| m_OnPhysGunOnlyPickup | ||
| m_OnPhysGunPickup | ||
| m_OnPhysGunPunt | ||
| m_OnPlayerUse | ||
| m_angPreferredCarryAngles | ||
| m_bNotSolidToWorld | ||
| m_damageToEnableMotion | ||
| m_damageType | ||
| m_flForceToEnableMotion | ||
| m_hCarryingPlayer | ||
| m_iszOverrideScript | ||
| m_massScale |