Entity Properties: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
There are two types of entity properties:
There are two types of entity properties:


# '''[[SendProps]]''' are properties designed to be networked; changes to them are relayed to clients.
# '''SendProps''' are properties designed to be networked; changes to them are relayed to clients.
# '''DataMaps''' are properties designed for saving/restoring entities, changes to them may or may not be relayed to clients depending on the property.
# '''DataMaps''' are properties designed for saving/restoring entities, changes to them may or may not be relayed to clients depending on the property.
Click [[SendProps|here]] to view a list of all relevant C++ classes in TF2.

Revision as of 03:55, 11 February 2022

Each entity in Source has a collection of variables associated to it that hold data about that entity. With SigMod, these variables can be accessed and manipulated to allow for greater creative freedom when designing missions.


There are two types of entity properties:

  1. SendProps are properties designed to be networked; changes to them are relayed to clients.
  2. DataMaps are properties designed for saving/restoring entities, changes to them may or may not be relayed to clients depending on the property.


Click here to view a list of all relevant C++ classes in TF2.