Editing Entity Properties
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''Based on Sourcemod netprops.txt and datamaps.txt dump on: | ''Based on Sourcemod netprops.txt and datamaps.txt dump on: 11/27/2021'' | ||
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Below is a list of most relevant C++ entity classes and their parent classes. (If the class is not tied to a game entity or no entity inherits from the class, it is generally not included.) | Below is a list of most relevant C++ entity classes and their parent classes. (If the class is not tied to a game entity or no entity inherits from the class, it is generally not included.) | ||
Click on an entity class to view its properties. | Click on an entity class to view its entity properties. | ||
<hr> | <hr> | ||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Players / NPCs / Objects | ||
|- | |- | ||
| | | | ||
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****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ||
******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub> | ******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub> | ||
****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ||
****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub> | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Items (Cosmetics / Weapons) | ||
|- | |- | ||
| | | | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Projectiles | ||
|- | |- | ||
| | | | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Logic | ||
|- | |- | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | | ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Gamemode Logic | ||
|- | |- | ||
| | | | ||
*** '''[[CLogicScript]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CLogicScript]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CLogicEventListener]]''' <sub><small>(CPointEntity)</small></sub> | |||
*** '''[[CLogicEventListenerItemEquip]]''' <sub><small>(CPointEntity)</small></sub> | |||
|} | |} | ||
* '''[[CBaseEntity]]''' | * '''[[CBaseEntity]]''' | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Filters | ||
|- | |- | ||
| | | | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Physics | ||
|- | |- | ||
| | | | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Particles / Effects | ||
|- | |- | ||
| | | | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; background-color: # | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Miscellaneous | ||
|- | |- | ||
| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
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* '''[[CBaseEntity]]''' | * '''[[CBaseEntity]]''' | ||
**'''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub> | ||
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** '''[[CAI_SpeechFilter]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CAI_SpeechFilter]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub | ** '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub> | ||
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | **'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small> | *** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small> | ||
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*** '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | |||
*** '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub> | ||
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*** '''[[CTFBotGenerator]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CTFBotGenerator]]''' <sub><small>(CPointEntity)</small></sub> | ||
*** '''[[CBaseTFBotHintEntity]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CBaseTFBotHintEntity]]''' <sub><small>(CPointEntity)</small></sub> | ||
**** '''[[CTFBotHintSentrygun]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub | **** '''[[CTFBotHintSentrygun]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub> | ||
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub> | *** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub> | ||
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*** '''[[CWindowPane]]''' <sub><small>(CBaseAnimating)</small></sub> | *** '''[[CWindowPane]]''' <sub><small>(CBaseAnimating)</small></sub> | ||
*** '''[[CWorldItem]]''' <sub><small>(CBaseAnimating)</small></sub> | *** '''[[CWorldItem]]''' <sub><small>(CBaseAnimating)</small></sub> | ||
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub | ** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub> | ||
*** '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub> | *** '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub> | ||
*** '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub> | *** '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub> | ||
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**** '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | **** '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | ||
**** '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | **** '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub> | ||
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub> | *** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub> | ||
**** '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub> | **** '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub> | ||
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{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities | ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities | ||
|- | |- | ||
| | | | ||
* '''[[CBaseEntity]]''' | * '''[[CBaseEntity]]''' | ||
** '''[[CEmbers]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncConveyor]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[ | ** '''[[CFuncWall]]''' <small><sub>(CBaseEntity)</sub></small> | ||
** '''[[CFuncBrush]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CFuncBrush]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CFuncBrush)</small></sub> | *** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CFuncBrush)</small></sub> | ||
** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CFunc_DustCloud]]''' <small><sub>(CFunc_Dust)</sub></small> | |||
*** '''[[CFunc_DustMotes]]''' <small><sub>(CFunc_Dust)</sub></small> | |||
** '''[[CFuncAreaPortalBase]]''' <small><sub>(CBaseEntity)</sub></small> | |||
*** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CFuncAreaPortalBase)</small></sub> | |||
*** '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub> | |||
** '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncNavCost]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub> | |||
*** '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub> | |||
** '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub> | ||
*** '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub> | *** '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub> | ||
** '''[[CBreakable]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CBreakable]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CBreakableSurface]]''' <sub><small>(CBreakable)</small></sub> | *** '''[[CBreakableSurface]]''' <sub><small>(CBreakable)</small></sub> | ||
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** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub> | ||
*** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub> | *** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub> | ||
** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CRuleEntity]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CRuleBrushEntity]]''' <sub><small>(CRuleEntity)</small></sub> | |||
**** '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub> | |||
** '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ** '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub> | ||
** '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub> | |||
** '''[[CBaseVPhysicsTrigger]]''' <sub><small>(CBaseEntity)</small></sub> | |||
*** '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub> | |||
*** '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub> | |||
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small> | ** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub> | *** '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub> | ||
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**** '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub> | **** '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub> | ||
*** '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub> | *** '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub> | ||
*** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small> | *** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small> | ||
**** '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
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**** '''[[CFuncPasstimeGoalShim]]''' <small><sub>(CBaseTrigger)</sub></small> | **** '''[[CFuncPasstimeGoalShim]]''' <small><sub>(CBaseTrigger)</sub></small> | ||
***** '''[[CFuncPasstimeGoal]]''' <sub><small>(CFuncPasstimeGoalShim)</small></sub> | ***** '''[[CFuncPasstimeGoal]]''' <sub><small>(CFuncPasstimeGoalShim)</small></sub> | ||
**** '''[[CFuncRespawnRoomShim]]''' <small><sub>(CBaseTrigger)</sub></small> | **** '''[[CFuncRespawnRoomShim]]''' <small><sub>(CBaseTrigger)</sub></small> | ||
***** '''[[CFuncRespawnRoom]]''' <sub><small>(CFuncRespawnRoomShim)</small></sub> | ***** '''[[CFuncRespawnRoom]]''' <sub><small>(CFuncRespawnRoomShim)</small></sub> | ||
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**** '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[ | **** '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
**** '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
**** '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
**** '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub> | |||
**** '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**** '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub> | **** '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub> | ||
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | **'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small> | ||
*** '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub> | *** '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub> | ||
|} | |} | ||