Editing Entity Properties

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''Based on Sourcemod netprops.txt and datamaps.txt dump on: 2023 / 03 / 01''
Each entity in Source has a collection of variables associated to it that hold data about that entity. With SigMod, these variables can be accessed and manipulated to allow for greater creative freedom when designing missions.
Each entity in Source has a collection of variables associated to it that hold data about that entity. With SigMod, these variables can be accessed and manipulated to allow for greater creative freedom when designing missions.


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Below is a list of most relevant C++ entity classes and their parent classes. (If the class is not tied to a game entity or no entity inherits from the class, it is generally not included.)
Below is a list of most relevant C++ entity classes and their parent classes. (If the class is not tied to a game entity or no entity inherits from the class, it is not included.)


Click on an entity class to view its properties.
Click on an entity class to view its entity properties.
<hr>
<hr>
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Players / NPCs / Objects
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Players / NPCs / Objects
|-
|-
|
|
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****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub>
******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub>
******** '''[[CTFBot]]''' <sub><small>(CTFPlayer)</small></sub>
****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Items (Cosmetics / Weapons)
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Items (Cosmetics / Weapons)
|-
|-
|
|
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Projectiles
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Projectiles
|-
|-
|
|
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Logic
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Logic
|-
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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*** '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Script Logic
|-
|
* '''[[CBaseEntity]]'''
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CLogicScript]]''' <sub><small>(CPointEntity)</small></sub>
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
**** '''[[CLogicEventListener]]''' <sub><small>(CLogicalEntity)</small></sub>
***** '''[[CLogicEventListenerItemEquip]]''' <sub><small>(CLogicEventListener)</small></sub>
**** '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub>
***** '''[[CPointScriptTemplate]]''' <sub><small>(CPointTemplate)</small></sub>
|}
|}
* '''[[CBaseEntity]]'''
* '''[[CBaseEntity]]'''
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Filters
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Filters
|-
|-
|
|
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Physics
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Physics
|-
|-
|
|
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Particles / Effects
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Particles / Effects
|-
|-
|
|
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Miscellaneous
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Miscellaneous
|-
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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* '''[[CBaseEntity]]'''
* '''[[CBaseEntity]]'''
** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub>
**'''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub>
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** '''[[CAI_SpeechFilter]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CAI_SpeechFilter]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub><hr>
** '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub>
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small>
*** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small>
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*** '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
*** '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub>
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*** '''[[CTFBotGenerator]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CTFBotGenerator]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CBaseTFBotHintEntity]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CBaseTFBotHintEntity]]''' <sub><small>(CPointEntity)</small></sub>
**** '''[[CTFBotHintSentrygun]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub><hr>
**** '''[[CTFBotHintSentrygun]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub>
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub>
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*** '''[[CWindowPane]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CWindowPane]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CWorldItem]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CWorldItem]]''' <sub><small>(CBaseAnimating)</small></sub>
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub><hr>
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub>
*** '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub>
*** '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub>
*** '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub>
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**** '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
**** '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
**** '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
**** '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
**** '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
**** '''[[CSkyboxSwapper]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
**** '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub>
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{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities
! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Solids
|-
|-
|
|
* '''[[CBaseEntity]]'''
* '''[[CBaseEntity]]'''
** '''[[CEmbers]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncConveyor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncWall]]''' <small><sub>(CBaseEntity)</sub></small>
** '''[[CFuncBrush]]''' <small><sub>(CBaseEntity)</sub></small>
** '''[[CFuncBrush]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CFuncBrush)</small></sub>
*** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CFuncBrush)</small></sub>
** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFunc_DustCloud]]''' <small><sub>(CFunc_Dust)</sub></small>
*** '''[[CFunc_DustMotes]]''' <small><sub>(CFunc_Dust)</sub></small>
** '''[[CFuncAreaPortalBase]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
*** '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
** '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncNavCost]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
*** '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
** '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFuncConveyor]]''' <sub><small>(CFuncWall)</small></sub>
*** '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
*** '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
** '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBreakable]]''' <small><sub>(CBaseEntity)</sub></small>
** '''[[CBreakable]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBreakableSurface]]''' <sub><small>(CBreakable)</small></sub>
*** '''[[CBreakableSurface]]''' <sub><small>(CBreakable)</small></sub>
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** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub>
*** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub>
** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CRuleEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CRuleBrushEntity]]''' <sub><small>(CRuleEntity)</small></sub>
**** '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
** '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBaseVPhysicsTrigger]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
*** '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small>
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
*** '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
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**** '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
**** '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
*** '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
*** '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #606060; color: #111111; height: 35px;" | Non-Solids
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Triggers
|-
|
* '''[[CBaseEntity]]'''
** '''[[CRuleEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CRuleBrushEntity]]''' <sub><small>(CRuleEntity)</small></sub>
**** '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
** '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBaseVPhysicsTrigger]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
*** '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small>
*** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small>
**** '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
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**** '''[[CFuncPasstimeGoalShim]]''' <small><sub>(CBaseTrigger)</sub></small>
**** '''[[CFuncPasstimeGoalShim]]''' <small><sub>(CBaseTrigger)</sub></small>
***** '''[[CFuncPasstimeGoal]]''' <sub><small>(CFuncPasstimeGoalShim)</small></sub>
***** '''[[CFuncPasstimeGoal]]''' <sub><small>(CFuncPasstimeGoalShim)</small></sub>
**** '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncRespawnRoomShim]]''' <small><sub>(CBaseTrigger)</sub></small>
**** '''[[CFuncRespawnRoomShim]]''' <small><sub>(CBaseTrigger)</sub></small>
***** '''[[CFuncRespawnRoom]]''' <sub><small>(CFuncRespawnRoomShim)</small></sub>
***** '''[[CFuncRespawnRoom]]''' <sub><small>(CFuncRespawnRoomShim)</small></sub>
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**** '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Bot Navigation
|-
|
* '''[[CBaseEntity]]'''
** '''[[CFuncNavCost]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
*** '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
** '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small>
**** '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Performance
|-
|
* '''[[CBaseEntity]]'''
** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncAreaPortalBase]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
*** '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
** '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Particles
|-
|
* '''[[CBaseEntity]]'''
** '''[[CEmbers]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFunc_DustCloud]]''' <small><sub>(CFunc_Dust)</sub></small>
*** '''[[CFunc_DustMotes]]''' <small><sub>(CFunc_Dust)</sub></small>
** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub>
|}
|}
|}
|}


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