Classes: Difference between revisions

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== Class Parent Hierarchy ==
#REDIRECT [[Entity Properties]]
 
* '''CBaseEntity'''
** '''CBaseAnimating''' <small><sub>(CBaseEntity)</sub></small>
*** '''CBaseAnimatingOverlay''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CEconEntity''' <sub><small>(CBaseAnimatingOverlay)</small></sub>
***** '''CBaseAttributableItem''' <sub><small>(CEconEntity)</small></sub>
***** '''CBaseCombatWeapon''' <sub><small>(CEconEntity)</small></sub>
****** CTFWeaponBase
******* CPasstimeGun
******* CTFWeaponBaseMelee
******** CTFBat
********* CTFBat_Fish
********* CTFBat_Wood
********** CTFBat_Giftwrap
******** CTFBonesaw
******** CTFBreakableMelee
********* CTFBottle
********* CTFBreakableSign
*********CTFStickBomb
******** CTFBuffItem
*********CTFParachute
**********CTFParachute_Primary
**********CTFParachute_Secondary
******** CTFClub
******** CTFFireAxe
********CTFFists
********CTFKatana
********CTFKnife
********CTFWrench
*********CTFRobotArm
********CTFRocketPack
********CTFShovel
********CTFSlap
********CTFSword
******* CTFWeaponBaseGun
******** CTFGrenadeLauncher
********* CTFCannon
******** CTFSMG
********* CTFChargedSMG
******** CTFJar
********* CTFCleaver
*********CTFJarGas
*********CTFJarMilk
*********CTFThrowable
**********CTFSpellBook
******** CTFPipebombLauncher
********* CTFCompoundBow
******** CTFRocketLauncher
********* CTFCrossbow
********* CTFRaygun
********** CTFDRGPomson
*********CTFGrapplingHook
*********CTFParticleCannon
*********CTFRocketLauncher_AirStrike
*********CTFRocketLauncher_DirectHit
*********CTFRocketLauncher_Mortar
********CTFFlameThrower
*********CTFWeaponFlameBall
********CTFFlareGun
*********CTFFlareGun_Revenge
********CTFLaserPointer
********CTFMechanicalArm
********CTFMinigun
********CTFShotgun
*********CTFScatterGun
**********CTFPEPBrawlerBlaster
**********CTFSodaPopper
*********CTFShotgun_HWG
*********CTFShotgun_Pyro
*********CTFShotgun_Revenge
*********CTFShotgun_Soldier
*********CTFShotgunBuildingRescue
********CTFPistol
*********CTFPistol_Scout
**********CTFPistol_ScoutPrimary
**********CTFPIstol_ScoutSecondary
********CTFRevolver
********CTFSniperRifle
*********CTFSniperRifleClassic
*********CTFSniperRifleDecap
********CTFSyringeGun
********CWeaponMedigun
*******CTFLunchBox
********CTFLunchBox_Drink
*******CTFWeaponBuilder
********CTFWeaponSapper
*******CTFWeaponInvis
*******CTFWeaponPDA
********CTFWeaponPDA_Engineer_Build
********CTFWeaponPDA_Engineer_Destroy
********CTFWeaponPDA_Spy
*******CWeaponIFMBase
********CWeaponIFMBaseCamera
*********CWeaponIFMSteadyCam
***** CEconWearable
******CTFWearable
*******CTFPowerupBottle
*******CTFWearableCampaignItem
*******CTFWearableDemoShield
*******CTFWeaponPDAExpansion_Dispenser
*******CTFWeaponPDAExpansion_Teleporter
*******CTFWearableLevelableItem
*******CTFWearableRazorback
*******CTFWearableRobotArm
*******CTFWearableVM
******CTFWearableItem
*** '''CBaseFlex''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CBaseCombatCharacter''' <sub><small>(CBaseFlex)</small></sub>
***** '''CAI_BaseNPC''' <sub><small>(CBaseCombatCharacter)</small></sub>
***** '''CBaseObject''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''CBaseObjectUpgrade''' <sub><small>(CBaseObject)</small></sub>
******* CObjectSapper
****** CObjectDispenser
******* CObjectCartDispenser
******* CPlayerDestructionDispenser
******* CRobotDispenser
****** CObjectSentrygun
****** CObjectTeleporter
***** '''CBasePlayer''' <sub><small>(CBaseCombatCharacter)</small></sub>
******CTFPlayer
*****CTFTauntProp
***** NextBotCombatCharacter
****** CEyeballBoss
****** CHeadlessHatman
****** CMerasmus
****** CTFBaseBoss
*******CTFTankBoss
******CTFRobotDestruction_Robot
******CZombie
*** '''CBaseProjectile''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CBaseGrenade''' <sub><small>(CBaseProjectile)</small></sub>
***** CTFWeaponBaseGrenadeProj
****** CTFGrenadePipebombProjectile
******* CTFStunball
******** CTFBall_Ornament
*******CTFProjectile_Jar
********CTFProjectile_Cleaver
********CTFProjectile_JarGas
********CTFProjectile_JarMilk
********CTFProjectile_SpellBats
*********CTFProjectile_SpellKartBats
*********CTFProjectile_SpellMeteorShower
*********CTFProjectile_SpellMirv
*********CTFProjectile_SpellPumpkin
*********CTFProjectile_SpellSpawnBoss
*********CTFProjectile_SpellSpawnHorde
*********CTFProjectile_SpellSpawnZombie
*********CTFProjectile_SpellTransposeTeleport
********CTFProjectile_SpellKartOrb
********CTFProjectile_Throwable
*********CTFProjectile_ThrowableBreadMonster
*********CTFProjectile_ThrowableBrick
*********CTFProjectile_ThrowableRepel
**** CTFBaseProjectile
***** CTFBaseRocket
******CTFFlameRocket
******CTFProjectile_Arrow
*******CTFProjectile_GrapplingHook
*******CTFProjectile_HealingBolt
******CTFProjectile_Rocket
*******CTFProjectile_BallOfFire
*******CTFProjectile_MechanicalArmOrb
*******CTFProjectile_SentryRocket
*******CTFProjectile_SpellFireball
********CTFProjectile_SpellLightningOrb
******CTFProjectile_EnergyBall
******CTFProjectile_Flare
*****CTFProjectile_EnergyRing
****CTFWeaponBaseMerasmusGrenade
*** '''CHalloweenPickup''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CBonusDuckPickup''' <sub><small>(CCHalloweenPickup)</small></sub>
**** CHalloweenGiftPickup
*** CCurrencyPack
**** CBonusPack
*** '''CBreakableProp''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CDynamicProp''' <sub><small>(CBreakableProp)</small></sub>
***** '''CBasePropDoor''' <sub><small>(CDynamicProp)</small></sub>
***** CTFItem
****** CCaptureFlag
**** CPhysicsProp
***** CPhysicsPropMultiplayer
*** CEnvParticleScript
*** CTeleportVortex
**** CHightower_TeleportVortex
*** CTFAmmoPack
*** CTFDroppedWeapon
***CTFGenericBomb
*** CMerasmusDancer
*** CPasstimeBall
*** CPhysMagnet
*** CPointCommentaryNode
*** CPropVehicleDriveable
*** CRagdollProp
**** CRagdollPropAttached
***CMedigunShield
***CPumpkinBomb
***CTFReviveMarker
***CWaterBullet
** '''CBaseDoor''' <sub><small>(CBaseEntity)</small></sub>
** '''CBaseParticleEntity''' <sub><small>(CBaseEntity)</small></sub>
*** CEntityParticleTrail
*** CFireTrail
*** CSmokeStack
*** CSteamJet
***DustTrail
***MovieExplosion
***ParticleSmokeGrenade
***RocketTrail
***SmokeTrail
***SporeExplosion
***SporeTrail
** '''CBoneFollower''' <sub><small>(CBaseEntity)</small></sub>
** CBreakableSurface
** CCaptureFlagReturnIcon
** CCaptureZone
** CDynamicLight
** CEmbers
** CEntityDissolve
** CEntityFlame
** CEnvProjectedTexture
** CEnvQuadraticBeam
** CEnvScreenEffect
** CEnvScreenOverlay
** CEnvTonemapController
** CFireSmoke
** CFunc_LOD
** CFuncAreaPortalWindow
** CFuncConveyor
** CFuncForceField
** CFuncLadder
** CFuncMonitor
** CFuncPasstimeGoal
** CFuncReflectiveGlass
** CFuncRespawnRoom
** CFuncRespawnRoomVisualizer
** CFuncRotating
** CFuncSmokeVolume
** CFuncTrackTrain
** CHalloweenSoulPack
** CHandleTest
** CInfoLadderDismount
** CInfoLightingRelative
** CMannVsMachineStats
** CMaterialModifyControl
** CParticlePerformanceMonitor
** CPhysBox
*** CPhysBoxMultiplayer
** CPlasma
** CPointCamera
** CPoseController
** CPrecipitation
** CSlideshowDisplay
** CSniperDot
*** CLaserDot
** CSprite
*** CSpriteOriented
*** CSpriteTrail
** CSpotlightEnd
** CTeamTrainWatcher
** CTesla
** CTest_ProxyToggle_Networkable
** CTFBotHintEngineerNest
**CTFPointManager
***CTFFlameManager
***CTFGasManager
**CTFGlow
**CTFHellZap
**CTFPasstimeLogic
**CVGuiScreen
**CVoteController
**CWorld
* '''CBaseTeamObjectiveResource'''
**CTFObjectiveResource
* '''CBaseTempEntity'''
** CTEParticleSystem
*** CTEBloodStream
*** CTEDust
*** CTEExplosion
*** CTEGaussExplosion
*** CTELargeFunnel
*** CTEShowLine
*** CTESparks
** CTEBreakModel
** CTEBSPDecal
** CTEBubbles
** CTEBubbleTrail
** CTEClientProjectile
** CTEDecal
** CTEDynamicLight
** CTEEffectDispatch
** CTEFizz
** CTEFootprintDecal
** CTEGlowSprite
** CTEImpact
** CTEKillPlayerAttachments
** CTEMuzzleFlash
** CTEPhysicsProp
** CTEPlayerDecal
** CTEProjectedDecal
** CTEShatterSurface
** CTESmoke
** CTESprite
** CTESpriteSpray
** CTETFBlood
** CTETFExplosion
** CTETFParticleEffect
** CTEWorldDecal
* '''CBeam'''
* CBaseViewModel
**CTFViewModel
* CBonusRoundLogic
* CColorCorrection
* CColorCorrectionVolume
* CEnvDetailController
* CEnvWind
* CFIsh
* CFogController
* CFunc_Dust
* CFuncOccluder
* CGameRulesProxy
** CTeamplayRoundBasedRulesProxy
***CTFGameRulesProxy
* CInfoOverlayAccessor
* CLightGlow
* CMonsterResource
* CParticleFire
* CParticleSystem
* CPlayerResource
**CTFPlayerResource
* CRagdollManager
* CRopeKeyFrame
* CSceneEntity
* CShadowControl
* CSun
* CTeam
**CTFTeam
* CTeamRoundTimer
* CTEBaseBeam
** CTEBeamEntPoint
** CTEBeamEnts
** CTEBeamFollow
** CTEBeamLaser
** CTEBeamPoints
** CTEBeamRIng
** CTEBeamRingPoint
* CTEMetalSparks
** CTEArmorRicochet
* CTEBeamSpline
* CTEBloodSprite
* CTEEnergySplash
* CTEFireBullets
* CTEMetalSparks
* CTEPlayerAnimEvent
* CTestTraceline
*CTFMiniGame
**CTFHalloweenMinigame
***CTFHalloweenMinigame_FallingPlatforms
*CTFMinigameLogic
*CTFRobotDestructionLogic
**CTFPlayerDestructionLogic
*CTFRagdoll
*CTFRobotDestruction_RobotGroup
*CTFRobotDestruction_RobotSpawn
*CWaterLODControl

Latest revision as of 12:17, 29 July 2022

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