CTFPlayerDestructionLogic: Difference between revisions

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== Overview ==
== Overview ==
...
Handles the logic for the player destruction gamemode.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_logic_player_destruction.h /game/shared/tf/tf_logic_player_destruction.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_logic_player_destruction.h /game/shared/tf/tf_logic_player_destruction.h]'''

Latest revision as of 15:56, 10 July 2022

Overview[edit | edit source]

Handles the logic for the player destruction gamemode.

Source location : /game/shared/tf/tf_logic_player_destruction.h

Linked Entity : tf_logic_player_destruction

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTFPlayerDestructionLogic
Name Type Description
m_hRedTeamLeader Integer
m_hBlueTeamLeader Integer
m_iszCountdownImage String
m_bUsingCountdownImage Boolean

Entity DataMaps[edit | edit source]

CTFPlayerDestructionLogic
Name Type Description
InputDisableMaxScoreUpdating
InputEnableMaxScoreUpdating
InputScoreBluePoints
InputScoreRedPoints
InputSetCountdownImage
InputSetCountdownTimer
InputSetFlagResetDelay
InputSetPointsOnPlayerDeath
m_OnBlueScoreChanged
m_OnCountdownTimerExpired
m_OnRedScoreChanged
m_iszPropDropSound
m_iszPropModelName
m_iszPropPickupSound
m_nFlagResetDelay
m_nHealDistance
m_nMinPoints
m_nPointsPerPlayer