CTEEffectDispatch

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Revision as of 01:40, 28 March 2022 by Mince (talk | contribs)
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Overview

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Source location : /game/server/te_effect_dispatch.cpp

Class Structure

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CTEEffectDispatch
Name Type Description
m_EffectData
m_vOrigin[0] Float
m_vOrigin[1] Float
m_vOrigin[2] Float
m_vStart[0] Float
m_vStart[1] Float
m_vStart[2] Float
m_vAngles Vector
m_vNormal Vector
m_fFlags Integer
m_flMagnitude Float
m_flScale Float
m_nAttachmentIndex Integer
m_nSurfaceProp Integer
m_iEffectName Integer
m_nMaterial Integer
m_nDamageType Integer
m_nHitBox Integer
entindex Integer
m_nColor Integer
m_flRadius Float
m_bCustomColors Boolean
m_CustomColors.m_vecColor1 Vector
m_CustomColors.m_vecColor2 Vector
m_bControlPoint1 Boolean
m_ControlPoint1.m_eParticleAttachment Integer
m_ControlPoint1.m_vecOffset[0] Float
m_ControlPoint1.m_vecOffset[1] Float
m_ControlPoint1.m_vecOffset[2] Float