CPhysicsProp: Difference between revisions

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== Overview ==
== Overview ==
A prop which supports being physically simulated in the world.
A breakable prop which supports being physically simulated in the world.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.h /game/server/props.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.h /game/server/props.h]'''

Latest revision as of 23:03, 10 August 2022

Overview[edit | edit source]

A breakable prop which supports being physically simulated in the world.

Source location : /game/server/props.h

Linked Entities :

Class Structure[edit | edit source]

SendProps[edit | edit source]

CPhysicsProp
Name Type Description
m_bAwake Boolean

Entity DataMaps[edit | edit source]

CPhysicsProp
Name Type Description
CPhysicsPropClearFlagsThink
InputDisableFloating
InputDisableMotion
InputEnableMotion
InputSleep
InputWake
m_MotionEnabled
m_OnAwakened
m_OnOutOfWorld
m_OnPhysGunDrop
m_OnPhysGunOnlyPickup
m_OnPhysGunPickup
m_OnPhysGunPunt
m_OnPlayerPickup
m_OnPlayerUse
m_bAwake
m_bFirstCollisionAfterLaunch
m_bThrownByPlayer
m_damageToEnableMotion
m_damageType
m_flForceToEnableMotion
m_inertiaScale
m_iszOverrideScript
m_massScale