CPhysicsProp: Difference between revisions

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'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.h /game/server/props.h]'''


'''Linked entity : ...'''
'''Linked Entities :'''
*''' [https://developer.valvesoftware.com/wiki/physics_prop physics_prop]'''
*''' [https://developer.valvesoftware.com/wiki/prop_physics prop_physics]'''
*''' [https://developer.valvesoftware.com/wiki/prop_physics_override prop_physics_override]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''[[CBaseProp]]'''
****'''[[CBaseFlex]]'''
****'''[[CBreakableProp]]'''
*****'''[[CBaseCombatCharacter]]'''
*****'''CPhysicsProp'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==

Revision as of 01:41, 28 March 2022

Overview

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Source location : /game/server/props.h

Linked Entities :

Class Structure

SendProps

CPhysicsProp
Name Type Description
m_bAwake Boolean

Entity DataMaps

CPhysicsProp
Name Type Description
CPhysicsPropClearFlagsThink
InputDisableFloating
InputDisableMotion
InputEnableMotion
InputSleep
InputWake
m_MotionEnabled
m_OnAwakened
m_OnOutOfWorld
m_OnPhysGunDrop
m_OnPhysGunOnlyPickup
m_OnPhysGunPickup
m_OnPhysGunPunt
m_OnPlayerPickup
m_OnPlayerUse
m_bAwake
m_bFirstCollisionAfterLaunch
m_bThrownByPlayer
m_damageToEnableMotion
m_damageType
m_flForceToEnableMotion
m_inertiaScale
m_iszOverrideScript
m_massScale
physics_prop
Name Type Description
prop_physics
Name Type Description
prop_physics_override
Name Type Description
prop_physics_respawnable
Name Type Description
CPhysicsPropRespawnableMaterialize
m_flRespawnTime
m_vOriginalMaxs
m_vOriginalMins
m_vOriginalSpawnAngles
m_vOriginalSpawnOrigin
prop_soccer_ball
Name Type Description
m_iszTriggers
prop_sphere
Name Type Description