CLogicAuto: Difference between revisions

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== Overview ==
== Overview ==
The entity logic_auto is an instance of this class. It fires outputs on map load, along with being able to check the [https://developer.valvesoftware.com/wiki/Env_global global state] to determine if it should fire outputs or not.
Fires outputs on map load, along with being able to check the [https://developer.valvesoftware.com/wiki/Env_global global state] to determine if it should fire those outputs or not.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]'''

Latest revision as of 18:41, 1 May 2022

Overview[edit | edit source]

Fires outputs on map load, along with being able to check the global state to determine if it should fire those outputs or not.

Source location : /game/server/logicauto.cpp

Linked Entity : logic_auto

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CLogicAuto
Name Type Description
m_OnBackgroundMap
m_OnLoadGame
m_OnMapSpawn
m_OnMapTransition
m_OnMultiNewMap
m_OnMultiNewRound
m_OnNewGame
m_globalstate