CEnvGunfire: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/effects.cpp /game/server/effects.cpp]''' '''Linked Entit...")
 
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**'''[[CPointEntity]]'''
**'''[[CPointEntity]]'''
***'''CEnvGunfire'''
***'''CEnvGunfire'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CEnvGunfire
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CEnvGunfireShootThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bCollide'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flBias'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flMaxBurstDelay'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flMinBurstDelay'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flRateOfFire'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flTargetDist'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hTarget'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iMaxBurstSize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iMinBurstSize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iShotsRemaining'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iSpread'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszShootSound'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszTracerType'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vecSpread'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vecTargetPosition'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 18:23, 26 March 2022

Overview[edit | edit source]

...

Source location : /game/server/effects.cpp

Linked Entity : env_gunfire

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CEnvGunfire
Name Type Description
CEnvGunfireShootThink
InputDisable
InputEnable
m_bCollide
m_bDisabled
m_flBias
m_flMaxBurstDelay
m_flMinBurstDelay
m_flRateOfFire
m_flTargetDist
m_hTarget
m_iMaxBurstSize
m_iMinBurstSize
m_iShotsRemaining
m_iSpread
m_iszShootSound
m_iszTracerType
m_vecSpread
m_vecTargetPosition