CDynamicProp: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
'''Linked entity : ...'''
'''Linked entity : ...'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
Line 16: Line 16:


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CDynamicProp  
|+CDynamicProp  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
Line 25: Line 25:
| style="width: 15%;" |Boolean
| style="width: 15%;" |Boolean
| style="width: 35%;" |
| style="width: 35%;" |
|}
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CDynamicProp
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CDynamicPropAnimThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisableCollision'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnableCollision'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetAnimation'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetDefaultAnimation'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetPlaybackRate'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputTurnOff'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputTurnOn'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| colspan="3" style="padding: 0; margin: 0;" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" |m_BoneFollowerManager
|-
| style="width: 50%;" |'''m_iNumBones'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_physBones'''
| style="width: 15%;" |
| style="width: 35%;" |
|}
|-
| style="width: 50%;" |'''m_bDisableBoneFollowers'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bRandomAnimator'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bStartDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bUseHitboxesForRenderBox'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flMaxRandAnimTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flMinRandAnimTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flNextRandAnim'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iGoalSequence'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iTransitionDirection'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszDefaultAnim'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nPendingSequence'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_pOutputAnimBegun'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_pOutputAnimOver'''
| style="width: 15%;" |
| style="width: 35%;" |
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/dynamic_prop dynamic_prop]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_dynamic prop_dynamic]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_dynamic_ornament prop_dynamic_ornament]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''InputDetach'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetAttached'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_initialOwner'''
| style="width: 15%;" |
| style="width: 35%;" |
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_dynamic_override prop_dynamic_override]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/training_prop_dynamic training_prop_dynamic]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
|}

Revision as of 01:27, 14 February 2022

Overview

...

Source location : ...

Linked entity : ...

Class Structure

SendProps

CDynamicProp
Name Type Description
m_bUseHitboxesForRenderBox Boolean

Entity DataMaps

CDynamicProp
Name Type Description
CDynamicPropAnimThink
InputDisableCollision
InputEnableCollision
InputSetAnimation
InputSetDefaultAnimation
InputSetPlaybackRate
InputTurnOff
InputTurnOn
m_BoneFollowerManager
m_iNumBones
m_physBones
m_bDisableBoneFollowers
m_bRandomAnimator
m_bStartDisabled
m_bUseHitboxesForRenderBox
m_flMaxRandAnimTime
m_flMinRandAnimTime
m_flNextRandAnim
m_iGoalSequence
m_iTransitionDirection
m_iszDefaultAnim
m_nPendingSequence
m_pOutputAnimBegun
m_pOutputAnimOver
dynamic_prop
Name Type Description
prop_dynamic
Name Type Description
prop_dynamic_ornament
Name Type Description
InputDetach
InputSetAttached
m_initialOwner
prop_dynamic_override
Name Type Description
training_prop_dynamic
Name Type Description