CBeam

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Revision as of 02:07, 15 February 2022 by Mince (talk | contribs)
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Overview

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Source location : ...

Linked entity : ...

Class Structure

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CBeam
Name Type Description
m_nBeamType Integer
m_nBeamFlags Integer
m_nNumBeamEnts Integer
m_hAttachEntity
000 Integer
001 Integer
002 Integer
003 Integer
004 Integer
005 Integer
006 Integer
007 Integer
008 Integer
009 Integer
m_nAttachIndex
000 Integer
001 Integer
002 Integer
003 Integer
004 Integer
005 Integer
006 Integer
007 Integer
008 Integer
009 Integer
m_nHaloIndex Integer
m_fHaloScale Float
m_fWidth Float
m_fEndWidth Float
m_fFadeLength Float
m_fAmplitude Float
m_fStartFrame Float
m_fSpeed Float
m_nRenderFX Integer
m_nRenderMode Integer
m_flFrameRate Float
m_flHDRColorScale Float
m_flFrame Float
m_clrRender Integer
m_vecEndPos Vector
m_nModelIndex Integer
m_vecOrigin Vector
moveparent Integer
m_nMinDXLevel Integer
beampredictable_id
m_PredictableID Integer
m_bIsPlayerSimulated Boolean

Entity DataMaps

CBeam
Name Type Description
InputColorBlueValue
InputColorGreenValue
InputColorRedValue
InputNoise
InputWidth
m_fAmplitude
m_fEndWidth
m_fFadeLength
m_fHaloScale
m_fSpeed
m_fStartFrame
m_fWidth
m_flDamage
m_flFireTime
m_flFrame
m_flFrameRate
m_flHDRColorScale
m_hAttachEntity
m_hEndEntity
m_nAttachIndex
m_nBeamFlags
m_nBeamType
m_nDissolveType
m_nHaloIndex
m_nMinDXLevel
m_nNumBeamEnts
m_vecEndPos
beam
Name Type Description
env_beam
Name Type Description
CEnvBeamStrikeThink
CEnvBeamUpdateThink
InputStrikeOnce
InputToggle
InputTurnOff
InputTurnOn
m_OnTouchedByEntity
m_TouchType
m_active
m_boltWidth
m_frameStart
m_hFilter
m_iFilterName
m_iszDecal
m_iszEndEntity
m_iszSpriteName
m_iszStartEntity
m_life
m_noiseAmplitude
m_radius
m_restrike
m_speed
m_spriteTexture
env_laser
Name Type Description
CEnvLaserStrikeThink
InputToggle
InputTurnOff
InputTurnOn
m_firePosition
m_flStartFrame
m_iszLaserTarget
m_iszSpriteName
m_pSprite