CBreakable
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Overview[edit | edit source]
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Source location : /game/server/func_break.h
Linked Entity : func_breakable
Class Structure[edit | edit source]
- CBaseEntity
- CBreakable
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CBreakableBreakTouch | ||
CBreakableDie | ||
InputAddHealth | ||
InputBreak | ||
InputRemoveHealth | ||
InputSetHealth | ||
InputSetMass | ||
m_Explosion | ||
m_ExplosionMagnitude | ||
m_GibDir | ||
m_Material | ||
m_OnBreak | ||
m_OnHealthChanged | ||
m_PerformanceMode | ||
m_angle | ||
m_bTookPhysicsDamage | ||
m_explodeRadius | ||
m_flDmgModBullet | ||
m_flDmgModClub | ||
m_flDmgModExplosive | ||
m_flLastPhysicsInfluenceTime | ||
m_flPressureDelay | ||
m_hBreaker | ||
m_hPhysicsAttacker | ||
m_iBreakableCount | ||
m_iBreakableSkin | ||
m_iInteractions | ||
m_iMaxBreakableSize | ||
m_iMinHealthDmg | ||
m_impactEnergyScale | ||
m_iszBasePropData | ||
m_iszBreakableModel | ||
m_iszGibModel | ||
m_iszModelName | ||
m_iszPhysicsDamageTableName | ||
m_iszPropData | ||
m_iszSpawnObject | ||
m_nTeamNumber |