CFire
Overview
Manages a CFireSmoke entity and handles damage to other CFire entities simulating the spreading of fire.
Source location : /game/server/fire.cpp
Linked Entity : env_fire
Class Structure
- CBaseEntity
- CFire
Entity DataMaps
Name | Type | Description |
---|---|---|
CFireBurnThink | ||
CFireGoOutThink | ||
InputDisable | ||
InputEnable | ||
InputExtinguish | ||
InputExtinguishTemporary | ||
InputStartFire | ||
m_OnExtinguished | ||
m_OnIgnited | ||
m_bDidActivate | ||
m_bEnabled | ||
m_bStartDisabled | ||
m_flAttackTime | ||
m_flDamageScale | ||
m_flDamageTime | ||
m_flFireSize | ||
m_flFuel | ||
m_flHeatAbsorb | ||
m_flHeatLevel | ||
m_flMaxHeat | ||
m_hEffect | ||
m_hOwner | ||
m_lastDamage | ||
m_nFireType |