CLogicAuto
Overview
The entity logic_auto is an instance of this class. It fires outputs on map load, along with being able to check the global state to determine if it should fire those outputs or not.
Source location : /game/server/logicauto.cpp
Linked Entity : logic_auto
Class Structure
- CBaseEntity
- CLogicAuto
Entity DataMaps
Name | Type | Description |
---|---|---|
m_OnBackgroundMap | ||
m_OnLoadGame | ||
m_OnMapSpawn | ||
m_OnMapTransition | ||
m_OnMultiNewMap | ||
m_OnMultiNewRound | ||
m_OnNewGame | ||
m_globalstate |